Quote Originally Posted by InfiniDragon View Post
So, as most people can agree, Living Dead can be quite a resource hog if you don't have a WHM sitting on Bene for it. After playing GNB and using Superbolide for a bit I think a similar solution for DRK would work and still give the "job flavor" Yoshida claims is the reason it can't change.

Make it drop you to 1 HP on activation, 10 seconds of no damage like Superbolide, but to balance the extra two seconds, all incoming healing from outside sources does 0. Instead, the DRK's damage during LD is converted to HP (their own self heals work also), so they have to whack the boss to get themselves to a comfy HP.

Thoughts?
I wouldn't mind seeing it still make use of the Walking Dead pre-stage, rather than dropping you to 1 HP instantly regardless.

Tbh, I'm not a huge fan of that design even on Superbolide; as fun as it is to minimize that cost by dropping into otherwise dangerous margins beforehand, it feels really awkward when a fairy and oGCDs are enough to keep you topped off and you then end up dropping your entire health bar just to prevent death by something that would only have dealt 30% or so more HP than you've already dealt to yourself, making SB just feel like Nebula's strange cousin. Sure, when you can fully exploit its duration to prevent a tank-swap, it feels great, but otherwise you just look at it compared to either HG and you're just like... "Why this?"