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  1. #1
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80

    My idea for Living Dead (DRK)

    So, as most people can agree, Living Dead can be quite a resource hog if you don't have a WHM sitting on Bene for it. After playing GNB and using Superbolide for a bit I think a similar solution for DRK would work and still give the "job flavor" Yoshida claims is the reason it can't change.

    Make it drop you to 1 HP on activation, 10 seconds of no damage like Superbolide, but to balance the extra two seconds, all incoming healing from outside sources does 0. Instead, the DRK's damage during LD is converted to HP (their own self heals work also), so they have to whack the boss to get themselves to a comfy HP.

    Thoughts?
    (5)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    If they upgraded Holmgang two times this expansion despite it being the most powerful invulnerability and despite nobody asking for it to become more powerful, the devs probably should do something about Living Dead. Job identity has nothing to do with it.

    Several variants of this idea have been proposed over many, many threads. The devs just need to actually pay attention to feedback and do something about it.
    (10)

  3. #3
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Yep, it's been discussed a lot and should be fixed, agreed. But I don't think I've ever seen anyone propose the take I had exactly, apologies if it has been suggested in this form.

    I also agree I really don't know what they were thinking buffing Holm, haha.
    (0)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    superbolide should has been living dead in the first place, sacrifice HP to become inmortal fits much more DRK theme that GNB, while similar you sugerence will make DRK complety independent of the healers witch in part it's good, now is fully dependent of healers, the only flaw if they dare to create TB with non targeteable bosses or mechanics that tanks use the invu far away the boss it will be extremly weak meaby.

    holmgang probably has been buffed bcs titan savage mostly.
    (1)
    Last edited by shao32; 11-08-2019 at 03:49 AM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by InfiniDragon View Post
    So, as most people can agree, Living Dead can be quite a resource hog if you don't have a WHM sitting on Bene for it. After playing GNB and using Superbolide for a bit I think a similar solution for DRK would work and still give the "job flavor" Yoshida claims is the reason it can't change.

    Make it drop you to 1 HP on activation, 10 seconds of no damage like Superbolide, but to balance the extra two seconds, all incoming healing from outside sources does 0. Instead, the DRK's damage during LD is converted to HP (their own self heals work also), so they have to whack the boss to get themselves to a comfy HP.

    Thoughts?
    I wouldn't mind seeing it still make use of the Walking Dead pre-stage, rather than dropping you to 1 HP instantly regardless.

    Tbh, I'm not a huge fan of that design even on Superbolide; as fun as it is to minimize that cost by dropping into otherwise dangerous margins beforehand, it feels really awkward when a fairy and oGCDs are enough to keep you topped off and you then end up dropping your entire health bar just to prevent death by something that would only have dealt 30% or so more HP than you've already dealt to yourself, making SB just feel like Nebula's strange cousin. Sure, when you can fully exploit its duration to prevent a tank-swap, it feels great, but otherwise you just look at it compared to either HG and you're just like... "Why this?"
    (0)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    The day the devs do ANYTHING to address living dead is the day YoshiP admits he understands how tanks play.

    So I doubt even in 6.0 LD will be worked to be less bad.
    (3)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I would put living dead in synergy with Living shadow.

    If you die in living dead you will be ressurected with 1/4 hp when the living shadow is working replacing Fray shadow with yourself.
    (1)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    As long as Living Dead is on a longer recast than Holmgang, it should have less of a penalty to the player and team than does Holmgang. Look at Hallowed vs. Superbollide. Lower recast = penalty. WAR and DRK have it backwards. There's no point coming up with alternative designs that have penalties as long as WAR has a shorter recast.

    One more thing that I'd like to see on the longer term - a limit on the number of times that your team collectively can use an invuln skill per fight.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    As long as Living Dead is on a longer recast than Holmgang, it should have less of a penalty to the player and team than does Holmgang. Look at Hallowed vs. Superbollide. Lower recast = penalty. WAR and DRK have it backwards. There's no point coming up with alternative designs that have penalties as long as WAR has a shorter recast.

    One more thing that I'd like to see on the longer term - a limit on the number of times that your team collectively can use an invuln skill per fight.
    The penalty doesn't have to be an additional effect, though. It can be the duration itself. It would help, ofc, if the devs would realize how much their particular iteration of their penalty (healing requirement) costs effective duration from Living Dead and wastes what would otherwise be healing spared, but from they're almost certainly seeing "Safety Period + 10 seconds' duration" vs. "No safety + only 6 seconds' duration" and finding the penalty and longer recast both appropriate.

    Redesigning the penalty so Living Dead can actually exploit its on-paper advantages may therefore be exactly what is needed.
    (0)

  10. #10
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    509
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    For my self, I think that the basics mecanics of Living Dead is good. BUT, getting to 100% HP is really HARD on 4-people content (Should never happen, yes, but when you don't have the choice, you have to do it.)

    I think, the healing needed must be nerfed, and not be 100% of the life. But something arround 70-75%, This make it really more manageable when you are not a WHM. Benediction is literraly used for Living dead and Superbolide. AStromancer get a really strong heal when you are low HP that can do a massive 70K crit, But still, something like 60-70K is missing when healing Undead. And Scholar, Do I really need to says something about them ? Come on... Their instant heal "shit button" is by far the weakest of them.

    Getting down the healing needed for LD seems the better choice, since Benediction can overcome that anyway, but Scholar really have a Hard time with that.
    (0)

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