Quote Originally Posted by Eloah View Post
While this is true, you do have to present your idea about how Spellblade/Runefencer/Mystic Knight/etc Wwll differ from RDM. As it stands RDM and Mystic Knights do have some overlap now, and RDMs have been given the "spell blade" command, or a similar one, in several games, most notably Dimensions. Show us a fully fleshed out idea and you'll get the support for the job you are hoping for.
How is this a problem exactly? It can differ from gameplay. Again, imagination. It can have new gimmicks not seen from the job before, like how BLM has to rotate from Fire that eats MP to Ice that restores MP, SMN gradually evolving the power of their summons, RDM building up and balancing a gauge to unleash a finisher.

Also we're talking about Red Mage, a job that borrows from two jobs. Three now that it borrowed Spellblade from Mystic Knight. They can shoehorn Spellblade as something Mystic Knights are masters of in the lore, that and there's various versions of a discipline art in the lore already, like how Geomancy is a Far Eastern version of Conjury. Thaumaturgy is just a safer version of Black Magic etc. Red Magic is just a weaker, safer version of both Black and White Magic. Red Mage has their own version of Spell-fencing, and Mystic Knight will have their own. It's that simple.

Also I'm not really hoping for Mystic Knight, I'm not a huge fan of the job. I just find the rejection from the job pretty stupid when there's a multitude of ways to have them on the same game.