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  1. #1
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    974
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by althenawhm View Post
    YoshiP sure responded quick about the Ishgard issue, but still no real communication about us healers.
    I wouldn't expect anything until 6.0.

    And that's assuming we don't get screwed over for an additional 2 years after that.
    (7)

  2. #2
    Player
    vtndll's Avatar
    Join Date
    Sep 2017
    Posts
    29
    Character
    Hopeuhave Phoenixdown
    World
    Exodus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mesarthim View Post
    I wouldn't expect anything until 6.0.

    And that's assuming we don't get screwed over for an additional 2 years after that.
    When 6.0 rolls around I'll be waiting for the " no new healers this expansion so we can balance the ones we have excuse". . .
    (9)

  3. #3
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by althenawhm View Post
    YoshiP sure responded quick about the Ishgard issue, but still no real communication about us healers.
    As far as Yoshi/SE is concerned, healers are a lost cause that only gets seriously touched on at the beginning of the expansion.
    Don't you see his reaction everytime someone brings up a healer? He either laughs or jokingly sighs. But when a DPS is brought up, woo boy redesigned asap.

    I think the issue is no one at SE really understands healers and what we want from them. They really do need to hire fresh class designers. They obviously have some talent in designing DPS roles, but they make a huge nosedive in quality when it comes to healers.
    (14)

  4. #4
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alynn View Post
    Go heal TEA you'll be engaged again
    I can definitly see where you're coming from, learning to heal an Extreme or up blind is fun, but I think this exapserates the problem we've had by being told to "wait until you try it/first dungeon/last dungeon/Extreme/Savage/Ultimate/Diadem/Next expansion." I waited whole of Stormblood for them to wake up to or the very least talk about what they did to Scholar and Healers in general, instead I got Broil III.

    We're currently in 5.1, after the base game and three expansions in six years the game is currently having two hundred-and-twenty-five (number might be off, but still god damn) wherein less than ten are High-End duties, many are being reported here as already solo-healed, that leaves us rougly zero-point-five percent of the current combat scenarios as one Ultimate being where my favorite job comes alive. Of course, far from all those end up in Roulettes and see daily visit, but you also have fights/fates in the world, Deep Dungeon, Eureka and MSQ solo duties. I find it a too massive a number of scenarios where I only have a 2.5s cast and 30s dot to use regurarly.

    That I also could toggle a well-known and boring Brayflox into an exciting one with by just pressing Cleric Stance and go to town with Bane while putting more pressure on my healing is something I find is further testament that SE is wearing sideblinders on top of watching jobs through a microscopic lens with one eye, tweaking with a tiny instrument and a Ultimate timeline guide glued to the other eye while every other combat scenario deteriorates around them.

    Quote Originally Posted by Exiled_Tonberry View Post
    As far as Yoshi/SE is concerned, healers are a lost cause that only gets seriously touched on at the beginning of the expansion.
    Don't you see his reaction everytime someone brings up a healer? He either laughs or jokingly sighs. But when a DPS is brought up, woo boy redesigned asap.
    I want to believe SE knows how to design a healer as a job fit for everything the game throws at you, thats from experiencing Scholar in Heavensward.

    Went through interviews and found one after HW released they gave a well and long explanations of how ast was designed to be generally weaker healer, but made up for it with random but strong buffs. It was insightful and gave ideas on how they wanted the job to work and the challenges that brought with it. I've never seen them talk about any of the healers in the same capacity ever since.

    So I keep posting here, in hopes one day a Community Manager mistakenly presses "Healer Roles" instead of "DPS Roles", sees the concerns, then goes back to their intended destination mumbling "I ain't payed enough to go there." Hyperbole of course, I still don't know if they read or acknowledge anything here as they never seem to tell us anything.
    (4)
    Last edited by Sloprano; 11-14-2019 at 04:31 PM.

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    And that's the thing, they already have done a fantastic job, healers in this game used to be great and we're IMO well designed. But for some reason they've gradually undone their good work.
    (7)

  6. #6
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saefinn View Post
    And that's the thing, they already have done a fantastic job, healers in this game used to be great and we're IMO well designed. But for some reason they've gradually undone their good work.
    Also why I do feel bad for complaining so much and need to stop myself before that attitude spirals into really unkind posts here directed at the developers. Cause I have and will bring credit where it's due: I think Shadowbringers is great, the story, the choregraphed fights, the music, the sights, sounds and the pacing of finding a new zone killing it's Warden then going back to the inn for rest and reflection. The grand escapade of the MSQ to the little quips of NPCs around and the frankly staggering amount of stuff already there. I've barely scraped the surface of in Gold Saucer, crafting, gathering, minion/mount/achievement hunting, doing fun stuff with the FC, learning a new job or just the quiet moments fishing without any goal watching the world pass by. There are tons of things here I will probably never experience and that's just fine with me.

    Seeing this quality everywhere else just makes Scholar and by extension Healers stand out like a sore thumb for me and the lack of information about it so much more prominently.
    (6)

  7. #7
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    This is always going to be a problem, no matter what, due to the scripted nature of encounters in the game. Content is not designed and can not be designed to be interesting forever so long as encounters are scripted.

    Try a DPS in Titan. If you're playing the job well and are generally consistent, you'll notice, say - after 10 clears, that you're doing the exact same thing. If you're very consistent, you're repeating the fight down to the GCD.
    Go to one of those players with 50+ clears trying to get their 100 percentile parse - "What GCD are you using during the 2nd tumult after the first uplift?". They'll tell you.
    This is different to healers telling you what they use to heal those tumults ... because reasons?

    Every job has this problem. It's just that healers are the whiniest bunch.
    (0)

  8. #8
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LariaKirin View Post
    This is always going to be a problem, no matter what, due to the scripted nature of encounters in the game. Content is not designed and can not be designed to be interesting forever so long as encounters are scripted.

    Try a DPS in Titan. If you're playing the job well and are generally consistent, you'll notice, say - after 10 clears, that you're doing the exact same thing. If you're very consistent, you're repeating the fight down to the GCD.
    Go to one of those players with 50+ clears trying to get their 100 percentile parse - "What GCD are you using during the 2nd tumult after the first uplift?". They'll tell you.
    This is different to healers telling you what they use to heal those tumults ... because reasons?

    Every job has this problem. It's just that healers are the whiniest bunch.
    Healers are whiny because they want more to do other than spam the one button. Yes, eventually a DPS will just press the same GCDs over and over again, your point? It's called a rotation for a reason. However, how much more likely are you to mess that up while doing mechanics, or just in general, over to mess up "spam broil and press bio once every 30 seconds". Healers run out of things to do and improve on much more quickly than any other role. Give DPS the same rotation as healers and see if they'd be okay with it, I mean they're eventually go to pressing the same GCDs in a fight anyways, so why not let it happen sooner?
    (8)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  9. #9
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Billythepancake View Post
    Healers are whiny because they want more to do other than spam the one button. Yes, eventually a DPS will just press the same GCDs over and over again, your point? It's called a rotation for a reason. However, how much more likely are you to mess that up while doing mechanics, or just in general, over to mess up "spam broil and press bio once every 30 seconds". Healers run out of things to do and improve on much more quickly than any other role. Give DPS the same rotation as healers and see if they'd be okay with it, I mean they're eventually go to pressing the same GCDs in a fight anyways, so why not let it happen sooner?
    You are equally as likely as you are to mess up anything while doing mechanics.
    Apparently "spam broil and press bio once every 30 seconds" is everything you do. Can you not mess up healing?
    Isn't interrupting a Broil or a Succor an identical mess-up to interrupting a Fire IV when dealing with a mechanic?

    You say "Give DPS the same rotation as healers and see if they'd be okay with it".
    Once again, apparently "spam broil and press bio once every 30 seconds" is everything you do. Healing is not part of playing healer anymore?
    (1)

  10. #10
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LariaKirin View Post
    You are equally as likely as you are to mess up anything while doing mechanics.
    Apparently "spam broil and press bio once every 30 seconds" is everything you do. Can you not mess up healing?
    Isn't interrupting a Broil or a Succor an identical mess-up to interrupting a Fire IV when dealing with a mechanic?

    You say "Give DPS the same rotation as healers and see if they'd be okay with it".
    Once again, apparently "spam broil and press bio once every 30 seconds" is everything you do. Healing is not part of playing healer anymore?
    Healing is a part of healer, but look up any healer log and compare the heal casts to the DPS casts, see which one they press more, and by a wiiide margin. Is it "everything"? Of course not, is it what I do the vast majority of the time with very little breaks, and gets lesser and lesser if I don't have a team full of people that eat glue? Here, I'll design a DPS for you that plays just like healers, let's see how it goes.

    RDM: healer edition, by Billy
    Jolt: 500 potency (or whatever potency would be appropriate for DPS) main spam ability
    Verjolt: does damage over 30 seconds, potency whatever
    Contra six: same as now
    Fleche: same as now
    Veraero: oGCD 60 second recast time. Potency whatever
    Verfire: oGCD 60 second recast time. Potency whatever
    Vercure: same as now
    Verraise: same as now
    Vermedica: aoe heal
    Jobgauge: press jolt 10 times and you can use scorch: potency whatever

    There you go, maybe throw in a few oGCDs for flavor if you want. But I've just about made a RDM that plays close to healers, 3 panic GCDs, some oGCDs to cycle through, 1 dot and 1 spam. Is it 1 to 1 as healers? Eh, I only put as much thought into it as SE put into healers this expac, so prolly not, but it's close. Now, go ask RDMs if they would like my design or, if like I suspect, they'd throw it in the garbage.
    (7)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

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