
Originally Posted by
Verlyn
You are the correct that the current design is much more engaging when you are actually under pressure. That said, you are vastly overstating the differences between each of the different buttons. When it comes down to it, Emergency Tactics > Succor, Indom, Seraph, Fey Blessing all exist for one express purpose: To be backup buttons for each other. Is one on cooldown? You use another. Is one lacking resources? You still good, you have a backup. Their differences begin to matter less when I need to throw them out in response to the same stimuli, for the same reasons.
They had healer design working at one point; It was in ARR. Scholar was an extremely tight design where every skill served a purpose and there were limitations that demanded I respond to mechanics differently than White Mage. It mattered that I was limited to Aetherflow stacks because if I mismanaged them I didn't have four different oGCD heals as backup. Likewise, Adlo and Succor were prohibitively expensive so I wanted to use them smartly and sparingly (and mostly predictively), rather than as my main GCD heals. And then when I needed to dps, I had a pretty neat DoT-based rotation to play with (and later, Shadowflare).
Currently, there's a fundamental misunderstand that simply having a lot of heals means healing will be more engaging. I'm of the opinion that limitations breeds creativity-- when every situation is a puzzle of how to use your limited moveset to approach a problem, healing becomes engaging. As it is, I have few limitations.