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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74

    The AOE skills are useless and not needed

    Ever since the patch 5.1 came out i am scratching my head over those skills where should i put them on my hotbar to make them the least annoying skills to have.

    I dont know why and what for SE decided to give us aoe skills, but i found them completely useless most of the times. Why you ask?
    Because they are dealing a lot less damage than single target skills, netcode of this game is so broken that you may as well swing those aoe skills in the air because you will barely ever going to hit more than 2 targets with it since everyone and their mother and their pets is running constantly around making it impossible to hit anymore than 2 target with them.
    Killing in this game pvp is second most important thing to do if not the most important, you gain a lot of bonuses from assists and kills that allows you to do more damage also you gain points for that, basically if you want to get a good score and gain some bonuses you focus on one target off position to increase your chances to score a kill. If you decide to use aoe abilities that are around half of the strength of single target skills then you will not be able to kill anyone with it EVER thanks to the potions, healers and mobility everyone have in pvp.

    The damage is too low on these abilities, the nature of pvp forces us to throw our strongest attacks and focus them against even the weakest opponent thanks to the excessive amount of deffensive skills otherwise our taget could just run away from us and we just wasted time for nothing.

    Another thing is if you are melee and you actually stand surrounded by the enemies you are getting easily and fastly killed no matter what job you are playing and this is a hypothetical situation you should put yourself in in order to make the most out of aoe skills right? If so there is literally no point to use AOE skills because you have to put yourself in direct danger of getting killed in 1-3 seconds, in that amount of time you will have a chance to throw 1-2 aoes and thats it, this is a complete nonsense.

    Why do we even need those skills at all? Why not give us some more indepth mechanics that will allow us to CC, deal more single target damage or survive longer?
    Doing more damage overall in not an option, i dont use them at all in FL (basically a place where you want to use them) and i am able to hit top 5-10 in best damage in a match almost every single time, so whats the point of them really?

    If anything they are just a noobtrap for those who try to play pvp once in a while, jumping in, casting two skills and dying like a grunt in warcraft 3, meh.
    (1)
    Last edited by Nedkel; 11-07-2019 at 09:50 AM.

  2. #2
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,024
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I truly hope that you are joking and not serious about what you just said. AOE abilities are so dangerous in current patch, especially on Secure and Seize. It is not only output massive overwhelming damage output as a group and it also helps you to built your gauge much faster

    You don’t know how good it and ignore its potential.
    (0)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Divinemights View Post
    I truly hope that you are joking and not serious about what you just said. AOE abilities are so dangerous in current patch, especially on Secure and Seize. It is not only output massive overwhelming damage output as a group and it also helps you to built your gauge much faster

    You don’t know how good it and ignore its potential.
    A group of pvpers kill things faster with single target skills.
    Hitting them is complete random due to how awful and poorly game is responsive for players actions. You could cast it and miss someone who is close enough to get hit.
    (0)

  4. #4
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Untargeted AoE can detect Ninjas in stealth mode.
    AoE as basic skills can stop opponents from capturing a point (tomelith).

    I believe AoE are nice but only if you're several to do it to overwhelm the enemy healer. If only one player spam its AoE, it sucks and the healer won't have that much trouble.

    The problem of AoE imo is that it needs more coordination than using the 5sec countdown macro and burst someone with single target rotation in Feast if not in team (so usually with a voice chat system).
    The result seems worth imo.

    For exemple, DRG are great to burst in AoE with Stardiver(2400dmg), Geirskögul(2000dmg) and Naströnd(2400dmg) (+ basic combo) and Dragon sight to make all this +10% dmg and +10% to another ally who will also focus on AoE + Life surge (+20% dmg) on the 3rd strike of his AoE combo (1200base dmg).
    Ninjas can stack 2 mudras and 100 Ninki to use Goka Mekkyaku twice (1600x2) in a row with Hellfrog Medium (1200x2), with Bunshin, it will actually make it deal +400 in AoE for 3 GCD (so +1200dmg) to easily get a 3rd Hellfrom Medium to use(+1200), and with Ill Wind inflicting 800 in AoE with Silence for 2sec, preventing people from healing with potions and healer if the healer also is Silenced, which is amazing if comboed with a Summoner using his AoE 2sec stun during his Phoenix phase. On top of that, Ninja can start with his Trick attack to set a 20% vulnerability on one target, and can finish the one healed the less by healer with Assassination, Feint and Smite.
    Monks are not the best at it at all, but still can stacks their 4 GL for +20% dmg, Fist of Fire for +10% dmg and Brotherhood for +5%dmg to you and your team, and can use Enlightenment (1200 dmg) + Axe kick (1000dmg) to regain easily another Enlightenment with the help of Brotherhood on top of it. Then as Monk your job will be to finish quickly in monotarget the one that has not been healed efficiently by the healer (Tornado kick still available, Feint and Smite).
    SAM has the best basic combo in AoE (kinda even with DRG doing 800/1000/1200) inflicting 1000 and 1000 instead of 600 and 800 for Ninja and Monk, and once with 100Kenki, he can spam basic combo + Hissatsu : Kyuten (800 dmg) (like 6times minimum if hitting at least 2 targets) total : 4800dmg) + Tenka Goken 1600 and Kaeshi : Goken (1600 again). Keeping 25 kenki to use once Hissatsu : Chiten (the counter stance) is really worth too, it ends to be kind of an AoE move if you're targeted by opponent team.


    About tanks, War can spamm 10 times in a row their AoE GCD (1200dmg), also providing +5% dmg taken from all the ones hitted, and Nascent Flash makes him and one ally very safe as the lifesteal will be on AoE moves inflicting more overall dmg, so a lot of HP will be recovered from it.
    DRK can lower healing effect for everyone
    PLD is more safe and reduce what enemies inflicts.

    About Magical Ranged DPS, having its LB is a good starter (maybe too obvious, but well) as it will chunk HP bar enough and will provide a +25% dmg dealt to all targets.
    BLM can stack 3 times Foul to spam it with Flare before to get +10% dmg and Phantom dart for a +20% on a specific target on top of it to all your mates. Nightwing to put asleep instantly in AoE is great. And Thunder IV will be spammable with all those dmg done quickly.
    SUM has an awesome Phoenix mode to spamm 1200 dmg instant AoE with 8y AoE size and a 2sec stun in AoE to combo with allies. They also have an AoE DoT as strong as the monotargeted one, and Wither that will break shields and heal regens.

    I can't write for everyclass as I don't know them all. But well, there's a lot of things that could be done, but yea... that needs way more organization imo.
    (0)

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nedkel View Post
    A group of pvpers kill things faster with single target skills.
    Hitting them is complete random due to how awful and poorly game is responsive for players actions. You could cast it and miss someone who is close enough to get hit.
    Bane.

    Yet when it comes to melee actions of the same range, 100% it'll cleave everyone that it's supposed to. Of course when I said first day of 5.1 that the range on spread abilities is ridiculous given the netcode for PvP everyone looked at me like I was an idiot.
    (0)
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