Quote Originally Posted by Hasrat View Post
Ok, but this is still largely framed from the perspective of "this doesn't really change the number of heals that will be needed." The closest you came is referencing how much difference this would make with the best most optimal players, across the entire party.

All I'm saying is, taking a step back, instead of looking at the heals, asking, for that one particular tank, and only the tank, with a "2% damage increase" for taking dhit over tenacity, what will be the difference in time or dps or apm or whatever you want to measure? Like, even just from a pure striking dummy attempt, SSS style. Pick a dummy, test each build, compare time, compare number of actions, gcds, whatever. Something tells me the difference will still be within margin of error, so to speak. Minimally influential, either way.
2% damage will be considerably higher than 2% mitigation because we attack far more frequently than any boss does. Regardless, damage will always be preferred over mitigation due to the latter having a threshold. Having more of the latter isn't going to accomplish anything whereas damage might. Even if it's by small margins. That can be the difference between a higher parse. And that matters more to most people.