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Thread: Tenacity

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  1. #17
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    There is like a 2% difference in dps between dhit and tenacity builds. That's a very small difference
    You lose damage, and gain enough mitigation to save your healer the equivalent of 1 heal every 13 casts, AT BEST. Which means chain pulling enough things to be hitting you 100% of the time, and ignores the reality of benediction, assize, regen ticks, asylum, scholar faerie, and other things that arent only direct heals.

    If 14 used EQ or WoW's boss mechanics, tenacity would be great. I would trade significant amounts of damage to gain 8% more mitigation in EQ (thats the equivalent of 2-3 expansions worth of tank AA's) or during the first half of wow's lifetime. It does very little against tankbuster, wait, wait, melee, wait, wait, wait, ae, wait, wait, melee, wait, wait, ect. 14 doesnt stack boss tankbusters as an instant-cast ability it uses while hitting you 2-5 times a second for half your hp. It doesnt have raid bosses that can accidentally curbstomp your tank through a 50% mitigation cooldown when it crits them 6 times during your heal cast.

    Tenacity isnt very good because you dont have to worry about random spike damage. If you can live through a tankbuster, or sometimes a tankbuster + 1 melee, congrats, you have enough hp and mitigation for that fight to never kill you.


    IF you could stack enough tenacity to not need single target heals (at any time that time couldnt be better used) at all, and could be covered fully by AE's, regen pulses and incidental ae healing, it would be significantly better.
    (5)
    Last edited by Barraind; 11-08-2019 at 10:09 AM.