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Thread: Tenacity

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  1. #1
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TheForce View Post
    Ignore em bro. I've melded Tenacity for as long as I can remember and have Tanked Savage and countless EX Primals without any issues at all. There's a lot of poisonous individuals and extremists who play this game, just gonna tune em out
    No one has ever said that you can't clear Savage or Ex with tenacity melds in the history of ever. Problem with tenacity is though does not give a big enough boost to defence and offence combined to make it worthwhile for most people.

    Some good reads about tenacity can be found in a couple reddit posts from this year:

    https://www.reddit.com/r/ffxiv/comme...e_breakpoints/
    https://www.reddit.com/r/ffxiv/comme...to_be_avoided/ (the comments sections)

    And a quote with a couple good questions:
    • Will it reduce incoming damage to the point where healers gain enough GCDs to offset my loss in personal DPS?
    • Will it reduce damage enough to stop me from dying?
    I would go for tenacity myself if I found it worth it but instead I meld DH and Crit to help meet DPS checks since a lot of random DPS can't play their jobs at even a decent level as indicated by the boss hitting enrage. Most fights don't have difficult DPS checks to make if all the DPS played at a decent level but most random parties will have one (maybe two if lucky) superb DPS while the other DPS will have far below acceptable DPS levels. Been a fair few fight where we barely beat the boss by the skin of our teeth, a few times actually party wiping as we killed the boss but still counted.
    (5)
    Last edited by Thamorian; 11-08-2019 at 06:50 AM.
    Looking to join a Free Company on Gilgamesh? Come check Beastmode out! Mists Ward 1 Plot 15!
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  2. #2
    Player
    NessaWyvern's Avatar
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    Sep 2013
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    Gridania
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    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I meld tenacity when I am leveling tanks in dungeons. Often I'm either a little undergeared, or the healer is, or the tank class hasn't gotten all its defensive CDs, so I find tenacity helps for that
    (2)

  3. #3
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    They need to remove Det from tanks and make it a healer only substat. Tenacity needs to improve heals RECEIVED instead of heals done by yourself. That's a pretty glaring issue.

    Make tanks take tenacity as their substat dump when they have nothing else to dump on.
    (0)
    Last edited by Deceptus; 11-07-2019 at 11:36 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Hash_Browns's Avatar
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    Mar 2019
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    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Deceptus View Post
    They need to remove Det from tanks and make it a healer only substat.

    Make tanks take tenacity as their substat dump when they have nothing else to dump on.
    Why make tanks worse instead of tenacity better?
    (11)

  5. #5
    Player
    VenKitsune's Avatar
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    Aug 2015
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    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Tenacity certainly isnt parry levels of bad, but its still pretty bad, unfortunately. Its only real use is for Ultimate prog as there is the infinitesimally small chance that you might survive something with it just barely, but otherwise its useless everywhere else, especially in dungeons and extreme trials where the damage is rather minimal and proper cooldown management (Read: being good at your class) should be the solution and not melding tenacity.

    It is however, simply just the way its designed. It increases self healing, damage, and reduces damage taken, so understandably its weaker than DH or crit...But i mean, the game is designed in such a way that means that the only real threatening damage to tanks is tank busters, thats why healers can dps so much of the time.

    One thing they could do, is removing tenacity as a substat built in to gear, and only have it available to meld, and beef it up a bit so then atleast there would be some decision making as to if it should be melded or not. They could also remove the extra damage done part, and make it a purely defensive stat...But that'd be very easy for it to fall in the same pitfalls parry did.

    It was a good idea, Tencity, but as it currently is, it simply wasn't meant to be.
    (3)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  6. #6
    Player
    Myric's Avatar
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    Aug 2013
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    100
    Character
    Myra Runewaker
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VenKitsune View Post
    Tenacity certainly isnt parry levels of bad, but its still pretty bad, unfortunately.
    There is like a 2% difference in dps between dhit and tenacity builds. That's a very small difference and you make it sound way worse than it actually is. Basically meld what you like, it doesn't really matter for 99% of the player base. This is obviously different for world firsts and everyone should be min/maxing the best they can on those.
    (3)

  7. #7
    Player
    Barraind's Avatar
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    Sep 2018
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    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    There is like a 2% difference in dps between dhit and tenacity builds. That's a very small difference
    You lose damage, and gain enough mitigation to save your healer the equivalent of 1 heal every 13 casts, AT BEST. Which means chain pulling enough things to be hitting you 100% of the time, and ignores the reality of benediction, assize, regen ticks, asylum, scholar faerie, and other things that arent only direct heals.

    If 14 used EQ or WoW's boss mechanics, tenacity would be great. I would trade significant amounts of damage to gain 8% more mitigation in EQ (thats the equivalent of 2-3 expansions worth of tank AA's) or during the first half of wow's lifetime. It does very little against tankbuster, wait, wait, melee, wait, wait, wait, ae, wait, wait, melee, wait, wait, ect. 14 doesnt stack boss tankbusters as an instant-cast ability it uses while hitting you 2-5 times a second for half your hp. It doesnt have raid bosses that can accidentally curbstomp your tank through a 50% mitigation cooldown when it crits them 6 times during your heal cast.

    Tenacity isnt very good because you dont have to worry about random spike damage. If you can live through a tankbuster, or sometimes a tankbuster + 1 melee, congrats, you have enough hp and mitigation for that fight to never kill you.


    IF you could stack enough tenacity to not need single target heals (at any time that time couldnt be better used) at all, and could be covered fully by AE's, regen pulses and incidental ae healing, it would be significantly better.
    (5)
    Last edited by Barraind; 11-08-2019 at 10:09 AM.

  8. #8
    Player
    Hasrat's Avatar
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    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Barraind View Post
    You lose damage, and gain enough mitigation to save your healer the equivalent of 1 heal every 13 casts, AT BEST.
    Calling your bias, and requesting calculation on how many GCDs that 2% difference in damage makes.

    If extra Tenacity only maybe saves the very occasional heal cast, I'd be willing to suspect extra Direct Hit only maybe saves you an occasional extra attack.

    Basically, if your claim were flipped around, would it still hold just as true? "You gain mitigation, but lose enough damage to maybe require an extra hit from time to time to compensate."

    Or, shorter, "The difference is minimal and rarely effects any outcome in the majority of content."
    (3)

  9. #9
    Player
    VenKitsune's Avatar
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    Aug 2015
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    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hasrat View Post
    Calling your bias, and requesting calculation on how many GCDs that 2% difference in damage makes.

    If extra Tenacity only maybe saves the very occasional heal cast, I'd be willing to suspect extra Direct Hit only maybe saves you an occasional extra attack.

    Basically, if your claim were flipped around, would it still hold just as true? "You gain mitigation, but lose enough damage to maybe require an extra hit from time to time to compensate."

    Or, shorter, "The difference is minimal and rarely effects any outcome in the majority of content."
    2% is pretty big.

    For context - Everyone in a party gains an extra 1% main stat gain for having one of each role in a party - Tank, Healer, Ranged, Caster, Melee. If you took 8 of the best players in the game, that 5% difference (1% for each role) would mean about 30-40 seconds in kill time.

    So...2%, on a tank, sure, its not going to prevent you from clearing content, but it is simply silly to meld something sub optimal when you KNOW that tenacity is by and large a worse stat to meld and to priorities.
    At the end of the day, Vitality, and by extension general ilvl is whats going to get you your biggest eHP increase. The difference between lvl 80 AF gear (ilvl 430) and raid gear (ilvl 470), 40 ilevels, is about...30k-40k flat health...However, the difference between ZERO tenacity and have as much as you can possibly have in game right now? It doesn't even breach 4 digits in terms of eHP as far as im aware.

    So to summarise, having an extra few hundred eHP will not prevent a healer to have to heal you, the whole point of mitigation, and so it's just flat out better to take that 2% especially when you consider both grade 8 tenacity, and grade 8 dh/crit is bought for the same token, Cracked Stellaclusters...Not like there is much else to spend gil on in the game anyway, so even if that wasnt in the game it still wouldnt matter. If, for example, Tenacity allowed the healer to have to heal you a noticable ammount less, it'd be worth it, but it simply isn't.

    It's also worth noting that tanks have 100% uptime on the boss, or atleast as much as is possible in any given fight. Healers, meanwhile, are casters and have to aoe heal the group and thus dont have 100% uptime. a 2% increase on tanks is simply vastly more valuable than even an equal 2% on healers, would that tenacity provide that.



    ....Also, Why is this thread in the General discussion, and not the tank roles subforum? Someone light the batmod signal.
    (3)
    Last edited by VenKitsune; 11-08-2019 at 03:32 PM.

  10. #10
    Player
    Hasrat's Avatar
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    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by VenKitsune View Post
    2% is pretty big.
    Ok, but this is still largely framed from the perspective of "this doesn't really change the number of heals that will be needed." The closest you came is referencing how much difference this would make with the best most optimal players, across the entire party.

    All I'm saying is, taking a step back, instead of looking at the heals, asking, for that one particular tank, and only the tank, with a "2% damage increase" for taking dhit over tenacity, what will be the difference in time or dps or apm or whatever you want to measure? Like, even just from a pure striking dummy attempt, SSS style. Pick a dummy, test each build, compare time, compare number of actions, gcds, whatever. Something tells me the difference will still be within margin of error, so to speak. Minimally influential, either way.
    (2)

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