FFX-2 Chemist could use items without consuming them. There's your precedent.
FFX-2 Chemist could use items without consuming them. There's your precedent.
The problem is the immediacy of combat here. In a turn-based RPG you can assume your combat medic is doing stuff between turns. In a live-action battle... what do they do? How do they instantly apply HP restoration in a convincing way, outside of throwing potions?
Magical healers are much easier to make sense in battle. That's why we have a focus on them.
Previous summoners including FFXI summon big creatures and the job revolves around them. FFXIV summoner is a DoT mage with a pet.
Previous red mages are jacks-of-all-trades who have access to low-mid tier black and white magic and can also attack with sword. FFXIV red mage revolves around a dual cast mechanic and balancing CNJ and THM spells and can also cure and have a few physical attacks as a part of their rotation.
All dark knights up until now have been a DPS that revolves around HP reductions for greater power. FFXIV dark knight is a tank.
Dancers have traditionally been debuff only. FFXIV dancer has no debuffs and is a long-range buffer class.
The degree to how different they from the original are varies between the jobs, but they’re still different. It isn’t necessarily bad, but it still takes creativity and imagination to take some classic jobs and twist them in a way that works in FFXIV. I don’t know why that can’t be done with chemist.
If Chemist does get added it will be a magical based healer using mp, because it has to thanks to esuna/respose/lucid dreaming, thank you cross role you limited how healers can be going forward because any new healer has to cast esuna/respose(for that 1 single quest at lv80), swiftcast becomes pointless if no cast time, lucid dreaming is there for mp.
Now could Chemist work like that sure their cast times can be potion mixing but what do you use for raise equivalent?, how about ogcd immediate heal? shield? only damage nuke 'spell'? only dot 'spell'? only aoe 'spell'?
When you go to answer these questions Chemist starts getting more and more restrictive yet it is a goddamn Chemist mixing anything and everything is what they do to buff/heal/hurt. FFXIV current healer design feels too restrictive for Chemist and that is a shame personally.
Guy butt is best butt <3
Personally I imagined a chemist would be like that character 'Honey Lemon' (?? lol) in the Big Hero 6 movie- that mixes things on the fly and throws it lol. Throwing gels and spores at people, with some emphasis on quirks. That or heavily Garlean based as a sort of engineer.
Like the spore concept maybe they have a bag full of seeds that they use magic to grow into useable substances, then with aether create a spore/gel like orb to toss them with. Can add some gimmicks beyond the mixing like a lot of the spore spells grow and have after effects / interactions. Like throwing a growing regen (regen + each tick grows), heal that triggers and then triggers again when entering a new growth cloud (clouds being some other mechanic), perhaps aoe shields based on a target area (cloud of spores that reduce damage to X value, like a shield), setting up symbiotic spores onto other players that makes that player become a healing platform (making them a sort of temporary fairy).
Similar and the two can take from each other but with Garlean they'd be able to use a lot of tech toys, and perhaps have some sort of building gimmicks if they really go into the engineer concept (like a few phases that allow them to place down an object and each phase builds on it till you have like a shield generator/power pylon, turret, etc that lasts some short while). Perhaps a backpack minion that holds all your supplies and recuperates you (doesn't heal others), follows you like a roomba or something lol- your buildings can set atop your roomba. Playing around with silly stuff like an ultimate causes your roomba to morph into a spider-legged healing magitek walker with you on top with a giant cannon (replaces all your heals with stronger variants, like one heal goes from a single target to a line beam). Here you use magic to charge your roomba and such, and esuna can be cast from it (although just animation wise, we don't want any sort of pet delay issues- the command will technically come from the player and the roomba if it can will animate as if it casted it but the spell is going out no matter what).
Dunno feel like you could have fun with it. Although I don't have a crazy strong horse in this race, I'd be fine with whatever they come up with (I play with all jobs but healer isn't a role I "main"). I'd rather put my horse into a transformation based job :3.
Cross Role Skills are not an issue they can simply change the animation to fit Chemist in the same way that the cross action Peloton has a different animation for DNC/MCH/BRD.If Chemist does get added it will be a magical based healer using mp, because it has to thanks to esuna/respose/lucid dreaming, thank you cross role you limited how healers can be going forward because any new healer has to cast esuna/respose(for that 1 single quest at lv80), swiftcast becomes pointless if no cast time, lucid dreaming is there for mp.
There isn't any reason why they can't have a 8s casting animation for their raise that shows them mixing potions or charging up a mix. Or they could have a instant raise with a CD if square wants to give them something different.Now could Chemist work like that sure their cast times can be potion mixing but what do you use for raise equivalent?, how about ogcd immediate heal? shield? only damage nuke 'spell'? only dot 'spell'? only aoe 'spell'?
The game already has solutions for this, as said above not all role actions share the same animation, there is no reason why raise couldn't function the same as casting a spell just with a mixing animation and their regular rotation doesn't have to involve mixing everything. It's not like AST has to use their cards for everything they do. Limitations are things that we put in our minds with a little creativity there are no limits for what can be done, even for BLU.When you go to answer these questions Chemist starts getting more and more restrictive yet it is a goddamn Chemist mixing anything and everything is what they do to buff/heal/hurt. FFXIV current healer design feels too restrictive for Chemist and that is a shame personally.
You're making aetherical potions using your own aether. That's how it can use MP.
LB3 is Mega Phoenix (party revival item in older FF games). Normal raise equivalent is Phoenix Pinion (single target revival item back in FFIX). Ogcd immediate heal is Hidden Potion. Shield is Mighty Wall. "Nuke" is Devil's Juice. DoT is Frag Grenade. AoE is Cluster Bomb.
I still got a bunch of names I can use here, are you sure you don't want me to keep going?
It would be interesting to see Chemist as a instant casting healer, or at least primarily. It will change things up and might be more flattering to people who want to play a healer but don't like the feeling of playing a caster. I imagine they'll be the weakest healer due to that and the amount of mobility it brings, but I can see it also having really strong healing ogcds (but very limited), good damage output or buffs/debuffs to balance it out from its weakness, and encourage people to plan their heals carefully. Also it would be fun if plenty of their abilities can create a (chemical) reaction if used in succession.
Geomancer in particular...I want to see it being a healer that controls the battlefield. A lot of area-based abilities (like Sacred Soil, Assize etc) of different varieties (which represents the earth) and maybe have a persistent aura effect around them that they can change readily depending on the situation (which can represent the wind). Honestly I'm not very knowledgeable about what Geomancer is like in FFXIV's lore, but I imagine this is what it can be. Also I kind of imagine their LB3 being a reference to Yuna's Sending even though that's not how it works, but so far Geomancers in FFXIV give me the impression they will be like shrine priests/maidens.
(Now I kind of want to make those fan-made job concepts for the two just for fun...)
Last edited by dinnertime; 11-09-2019 at 01:08 PM.
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