Citation Envoyé par VenKitsune Voir le message
Why can't we have something original or unique to the game?
We already had these. They were not well-received. When Yoshi P took over and started fixing 1.0, one of the first things he did was move away from unique and original jobs, like Thaumaturge and Pugilist (remember, in 1.0 they were VERY different - THM, for example, had no elemental magic at all, no fire, ice, or thunder - they were not just weaker versions of the jobs they unlock) and toward the fan-service Final Fantasy classic jobs that folks were thirsty for.

Maybe we'll get a totally original job someday. Maybe. But classic jobs are much more likely, and there's no harm in speculating about which we'll get, and what they might be like.

Also, there's not much point in speculating about jobs that AREN'T classic jobs, because they can be literally anything. There's nothing stopping a player from writing up a ten-thousand word description of their new Brick-tosser DPS class, with loving descriptions of each job ability and what level they come at, as well as lore descriptions of the job's origins and how it fits into the world - but to what point? If anything, that would DECREASE the odds of BRK ever making it into the game, because SE would open themselves up to plagiarism lawsuits if they created anything that was too similar. It's purely an exercise in creative writing.