I want Geomancer!! I want it so bad. To be a Geomancer and to be one with nature <3
I want Geomancer!! I want it so bad. To be a Geomancer and to be one with nature <3
I could see it now. Chemist prescribes potion, hi-potion, x-potion ect for 500% potion potency and reduced cool down.
Okay look, i get it, its a FF game and people have jobs they liked in previous games and they want to see how they might work in an MMO setting, and so they can play them out thematically...
But seriously, im getting a bit tired of "And the next job is....Yet another class based off of or entirely ripped off of one of our previous games!". Why can't we have something original or unique to the game?
Shapeshifter job? Hardly original, but Yes please, very please.
Maybe some healer that heals through attaching parasites to party members, kidna like leeches? Sounds cool.
Class that uses...basically any weapon from history that hasnt been used before? Flail? Halberd? War hammer?
SE could literally do anything they want...But people screaming for "I wana play this!" Doesnt exactly help their creativity if they are forced to cave to player demand. Remember what happened to Blue mage? Yea...Most people knew it wouldn't work in an MMO setting without it basically becoming a reskinned black mage...and yet demand forced them to add it, and people hated it. Don't just ask for something just because you want it, it has to work in an MMO setting first, and i for one think it'd be best for us to encourage them to come up with something new, instead of throwing demands down their throats about how you simply MUST have your favourite class in the game that may or may not even work without it being stripped down massively.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
I would rather have something completely different then what we currently have but understand why some want Geo
I agree that we should more job for ffxiv I just don't see chemist because of alchemist. through a medic I could seen with lore be how it is. I think rename chemist to medic might work or it might not it might look to much like scoudrel for tor
through I could see them doing medic with drone like one that garlen use. I do see geomancer in card too the lore would work. one could doing medic with them use drone to heal the party member through that may look alittle like scholar.
We already got enough magical healers for now, I'd like something different then a magical healer, I'd like a more non magical based healer like a field medic or chemist or some kind of combat doctor.
The problem is the immediacy of combat here. In a turn-based RPG you can assume your combat medic is doing stuff between turns. In a live-action battle... what do they do? How do they instantly apply HP restoration in a convincing way, outside of throwing potions?
Magical healers are much easier to make sense in battle. That's why we have a focus on them.
I've never in my life thought that I would hear that magical healers make more sense than science healers ... You would obviously throw the potion at them how they have always done it in games like FF tactics and rikku throwing potions in FFX.The problem is the immediacy of combat here. In a turn-based RPG you can assume your combat medic is doing stuff between turns. In a live-action battle... what do they do? How do they instantly apply HP restoration in a convincing way, outside of throwing potions?
Magical healers are much easier to make sense in battle. That's why we have a focus on them.
So?I'm not even arguing the name, more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
Summoner, bard, red mage, dancer, and dark knight are all different degrees of being different from their source job yet they’re in the game. There’s even whole threads on people being upset they didn’t FFXIV-ize blue mage to fit it in the rest of the game.
Summoner: Summons creatures to aid the party in battle. FFXIV's SMN does this.
Red Mage: Casts both black and white magic, battles with swords. FFXIV's RDM does this.
Dark Knight: Heavily armored, battles with Great Swords, uses Darkness-based attacks. FFXIV's DRK does this.
Dancer: Dances to both harm the enemy and buff the party. FFXIV'S DNC does this.
Main Series Chemist: Mixes items in the inventory to create various effects. I don't see that working in XIV as it requires consumables to work.
FFT's Chemist: Throws healing items = Useless in XIV. It's an initial job you use because you have no other viable means of healing people at that point in the game. Chemist abilities literally just unlock which items they can use. A starter Chemist, for whatever reason, has no idea how to drink or throw a Hi-Potion because I guess the glass vials they're in are more sophisticated somehow.
Players are upset about BLU because it's a Limited Job more than anything else. The reason they want it changed is so it can be a traditional job that can be used in all content. Again, this has similar issues because doing so runs the risk of stripping the job's identity down to the point where "It dresses like a Blue Mage, but that's about it." BLU is a little less dramatic because, I suppose, you *could* rework the job. I'm just not exactly sure how.
Last edited by Andevom; 11-09-2019 at 01:50 AM.
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