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  1. #21
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Brightshadow View Post
    So in that case real life doctors are useless because we can buy otc medicine?
    ...What? Are you really trying to equate a fantasy MMORPG to real life to form an argument? And secondly, doctors don't make or augment medicine, they prescribe it based on a diagnosis.

    Quote Originally Posted by Brightshadow View Post
    Anyways as for the discussion of alchemist = chemist it doesn't mean they can't give them some other cool name. One that has grown on me that others have suggested is medicus.
    I'm not even arguing the name, more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
    (2)

  2. #22
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Andevom View Post
    Chemist makes less sense since we already have a potion master in Alchemist, and potions can be freely consumed by anyone regardless of job.
    FYI, in Japanese the job is not called Chemist. They're called アイテム士, or "Item User". So the existence of Alchemist/錬金術師 wouldn't make much of a difference to the devs or the JP players.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brightshadow View Post
    So in that case real life doctors are useless because we can buy otc medicine?
    Doctors don't make the medicine itself any more effective. Someone else pouring a potion down your throat doesn't make the potion any more significant than if you drank it yourself. Lobbing it at someone would affect its potency, admittedly, but only for the worse.
    (0)

  4. #24
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    We already got enough magical healers for now, I'd like something different then a magical healer, I'd like a more non magical based healer like a field medic or chemist or some kind of combat doctor.
    (6)

  5. #25
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Andevom View Post
    I'm not even arguing the name, more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
    So?

    Summoner, bard, red mage, dancer, and dark knight are all different degrees of being different from their source job yet they’re in the game. There’s even whole threads on people being upset they didn’t FFXIV-ize blue mage to fit it in the rest of the game.
    (4)

  6. #26
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by VenKitsune View Post
    Why can't we have something original or unique to the game?
    We already had these. They were not well-received. When Yoshi P took over and started fixing 1.0, one of the first things he did was move away from unique and original jobs, like Thaumaturge and Pugilist (remember, in 1.0 they were VERY different - THM, for example, had no elemental magic at all, no fire, ice, or thunder - they were not just weaker versions of the jobs they unlock) and toward the fan-service Final Fantasy classic jobs that folks were thirsty for.

    Maybe we'll get a totally original job someday. Maybe. But classic jobs are much more likely, and there's no harm in speculating about which we'll get, and what they might be like.

    Also, there's not much point in speculating about jobs that AREN'T classic jobs, because they can be literally anything. There's nothing stopping a player from writing up a ten-thousand word description of their new Brick-tosser DPS class, with loving descriptions of each job ability and what level they come at, as well as lore descriptions of the job's origins and how it fits into the world - but to what point? If anything, that would DECREASE the odds of BRK ever making it into the game, because SE would open themselves up to plagiarism lawsuits if they created anything that was too similar. It's purely an exercise in creative writing.
    (2)

  7. #27
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Andevom View Post
    Chemist makes less sense since we already have a potion master in Alchemist, and potions can be freely consumed by anyone regardless of job.
    How would it not make sense? Have some ALC stay at home and have battle ALC's aka CHM's.
    They can just have 2 branches or something. The CHM's would be the ones that aid
    people in the battlefield. Not that hard to really come up with a story on it lol.

    I don't even care how they do it at this point. I just wanna new healer dangit lol.
    (5)
    Last edited by Jybril; 11-09-2019 at 12:35 AM. Reason: Typo.

  8. #28
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MikkoAkure View Post
    So?

    Summoner, bard, red mage, dancer, and dark knight are all different degrees of being different from their source job yet they’re in the game. There’s even whole threads on people being upset they didn’t FFXIV-ize blue mage to fit it in the rest of the game.
    Summoner: Summons creatures to aid the party in battle. FFXIV's SMN does this.
    Red Mage: Casts both black and white magic, battles with swords. FFXIV's RDM does this.
    Dark Knight: Heavily armored, battles with Great Swords, uses Darkness-based attacks. FFXIV's DRK does this.
    Dancer: Dances to both harm the enemy and buff the party. FFXIV'S DNC does this.

    Main Series Chemist: Mixes items in the inventory to create various effects. I don't see that working in XIV as it requires consumables to work.
    FFT's Chemist: Throws healing items = Useless in XIV. It's an initial job you use because you have no other viable means of healing people at that point in the game. Chemist abilities literally just unlock which items they can use. A starter Chemist, for whatever reason, has no idea how to drink or throw a Hi-Potion because I guess the glass vials they're in are more sophisticated somehow.

    Players are upset about BLU because it's a Limited Job more than anything else. The reason they want it changed is so it can be a traditional job that can be used in all content. Again, this has similar issues because doing so runs the risk of stripping the job's identity down to the point where "It dresses like a Blue Mage, but that's about it." BLU is a little less dramatic because, I suppose, you *could* rework the job. I'm just not exactly sure how.
    (2)
    Last edited by Andevom; 11-09-2019 at 01:50 AM.

  9. #29
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Quote Originally Posted by Andevom View Post
    Main Series Chemist: Mixes items in the inventory to create various effects. I don't see that working in XIV as it requires consumables to work.
    Crazy idea, but maybe try using your imagination. The potions they use don't need to be the actual consumables in game. For flavor , their deal could be adding aether to mixes to create powerful heals. Have em toss the potion and snipe it above the target to splash em with the healing junk. There are tons of ways you could work it into the game.
    (6)

  10. #30
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    ...What? Are you really trying to equate a fantasy MMORPG to real life to form an argument? And secondly, doctors don't make or augment medicine, they prescribe it based on a diagnosis.
    Because you are equating that alchemist and battle chemist are the same thing when in reality they aren't so I am presenting a real life example of how to think of it. Sure doctors prescribe the medication but if you were to take whatever you thought was good enough you would probably hurt yourself or kill yourself. ALAS why chemist could be a medicus because they have knowledge on how to take more advance medication and how to combine it with other medicine for glorious effects.

    I'm not even arguing the name
    The name was brought up because many people have discuss how alchemist = chemist which isn't true, they are similar ill give them that.

    more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
    And with that logic why don't machinist and bards have to buy bolts and bullets? I don't see anyone complaining about that ruining the aesthetic and function of the job. What people mostly want with a chemist is a job that aesthetic uses potions and has the mix command which can be accomplished with some type of system like the mudra system.

    Doctors don't make the medicine itself any more effective. Someone else pouring a potion down your throat doesn't make the potion any more significant than if you drank it yourself. Lobbing it at someone would affect its potency, admittedly, but only for the worse.
    But they administrate the medicine and doctors can prescribe two or more medications to make them more effective which is essentially what the mix command does. If we didn't have doctors/medics we would have alot of more dead people around the world due to overdoses and such.
    (1)

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