So in that case real life doctors are useless because we can buy otc medicine?
Anyways as for the discussion of alchemist = chemist it doesn't mean they can't give them some other cool name. One that has grown on me that others have suggested is medicus.
...What? Are you really trying to equate a fantasy MMORPG to real life to form an argument? And secondly, doctors don't make or augment medicine, they prescribe it based on a diagnosis.
I'm not even arguing the name, more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
Because you are equating that alchemist and battle chemist are the same thing when in reality they aren't so I am presenting a real life example of how to think of it. Sure doctors prescribe the medication but if you were to take whatever you thought was good enough you would probably hurt yourself or kill yourself. ALAS why chemist could be a medicus because they have knowledge on how to take more advance medication and how to combine it with other medicine for glorious effects....What? Are you really trying to equate a fantasy MMORPG to real life to form an argument? And secondly, doctors don't make or augment medicine, they prescribe it based on a diagnosis.
The name was brought up because many people have discuss how alchemist = chemist which isn't true, they are similar ill give them that.I'm not even arguing the name
And with that logic why don't machinist and bards have to buy bolts and bullets? I don't see anyone complaining about that ruining the aesthetic and function of the job. What people mostly want with a chemist is a job that aesthetic uses potions and has the mix command which can be accomplished with some type of system like the mudra system.more how the mechanics of the job don't really work with XIV's gameplay. Chemists fool around with stuff in your inventory to make either buffing or damaging effects. Works great in a turn based RPG where you can open up menus easily. Strip that away, and you're just going more for the aesthetic than the actual function of the job.
But they administrate the medicine and doctors can prescribe two or more medications to make them more effective which is essentially what the mix command does. If we didn't have doctors/medics we would have alot of more dead people around the world due to overdoses and such.Doctors don't make the medicine itself any more effective. Someone else pouring a potion down your throat doesn't make the potion any more significant than if you drank it yourself. Lobbing it at someone would affect its potency, admittedly, but only for the worse.
Doctors don't make the medicine itself any more effective. Someone else pouring a potion down your throat doesn't make the potion any more significant than if you drank it yourself. Lobbing it at someone would affect its potency, admittedly, but only for the worse.
FYI, in Japanese the job is not called Chemist. They're called アイテム士, or "Item User". So the existence of Alchemist/錬金術師 wouldn't make much of a difference to the devs or the JP players.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
How would it not make sense? Have some ALC stay at home and have battle ALC's aka CHM's.
They can just have 2 branches or something. The CHM's would be the ones that aid
people in the battlefield. Not that hard to really come up with a story on it lol.
I don't even care how they do it at this point. I just wanna new healer dangit lol.
Last edited by Jybril; 11-09-2019 at 12:35 AM. Reason: Typo.
Did everyone ignore the chemist throwing balls of toxins in that one Stormblood quest line? It was in the further Hildebrand adventures, and they were said to come from Thavnair. Chemists exist, and they are beyond normal alchemists. Kind of like how some Astrologians in XIV are non combative. Also one of the Ivalice gear sets for healer is based upon chemist.
They clearly exist as a job in the series in some capacity. I mean why would it not. Chemist and White Mage are usually the two healers in most Square Enix rpgs. We rarely ever saw a third until Astrologian snuck into the Bravely series, and Octopath Traveler as Starseer. There is no other classic job left to pull from unless they go with something completely new, or with one of the stranger options. I.e. one of the bizarre Ivalician healing jobs.
I am tired of cynicalism from fans dictating that things won't happen when there is little evidence that says no.
Is geomancer going to happen because of the Astrologian quests, and lore involving certain dungeons and monsters? Maybe. Yoshi P, nor any of his employees have ever came out and said Geomancer is never going to happen. They planted the seeds for it in the lore, and that is it. Chemist is getting the same treatment.
There's too much of "Ronso would of never happened because they're just bara Miqote. Just put cat ears on a Roe" kind of nonsense from fans, and I'm sick of it. Look how well that turned out. We Ronso requesters got our wish.
Have a little courage and faith in Final Fantasy. It isn't over until the devs say so. This game is supposed to break the limits. If it didn't we wouldn't have limit breaks. Dream in your adventures. Hope for many good things to come. This is the perfect series to do so.
Last edited by DamianFatale; 11-07-2019 at 09:24 AM.
I'd prefer a chemist type healer over a geomancer tbh, but that's personal preference due to how interesting overall that chemists can be. Geomancer can either be added as a new class, or they could put the type of healing geomancers use into AST. Either one could work.
ast use the healing for heavens geomancer use heal for earth. the two drawn they power for difference sources. a chemist I have suggest could be a more called medic could have it roots in garlen empire since they can't use magic to heal.
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