Ummm, anytime you queue up as a party (even a party of 2) you're already automatically placed in Freelancer. The only way to queue for your own GC is to queue solo.
Premades are freelancer, you should just make a premade with friends or just join premade with likeminded people that want to win and have fun. Frontline is meant to be a team effort, not solo content. A lot of people believe that one of three of the GCs always win (depending on DC) and won’t bother trying to win if they aren’t on the proclaimed winning GC, and with that mindset people will always complain about premades or other things instead of themselves.
Make frontline only queueable as full party. Solved.
Square didn't make this change because premades were overpowered- They changed it because people whined and cried about it constantly.
It took them years of begging from the community to enable freelance to begin with, don't expect them to force it any time soon.
I mean I get that frontline is supposed to be kinda casual. But if 5-10 people of 24 can have such an big impact on the match outcome. Maybe they deserve the win then and shouldn't be punished for playing better with the same set of skills like everyone else.
When somebody is leading in one GC but none leaders in the other two, is that also an unfair advantage and the person should be muted? xD
The Premades, which people are complaining about arent even on voicechat together or have some new strategies or tactics how they farm others, its just pvp players playing pvp with friends. What stops other people to play smart and counter that? The maps are pretty random objective wise and can make that possible.
I love how instead of the community actually trying to improve themselves they cry about the evil premades ruining their games and request action to it. SE listens and puts a restriction yet more and more people complain, these premades are in some cases the reasons why games are even able to be formed, especially with the new frontlines changes.
I'm sure this issue was given a lot of backing by the casuals due to Garo being a main focus and people expecting to be carried. Now that these people are out of the picture we now have to live with their actions restricting play for others and being forced to queue into only prime time to play.
If you're fighting a premade, point it out and focus on the aces on their team, and push them into pinch situations so they're caught in the chaos. The best you can do in Frontlines especially is get them off guard, kill their healer and watch them fall like dominoes. Premades don't win games by default, bad play from the other teams causes that whether it's due to something understandable like lack of skill or just incompetence.
EDIT: I have been told these premades on Aether were made with intent to completely screw over the other players and that's not something I would advocate for. Would much rather have a healthier PVP style where it's people having fun and i's skill that takes the win, no bullying and the like.
Last edited by Noitems; 11-07-2019 at 04:24 AM. Reason: Informed on the Aether situation
As someone who's FC used to regularly que for the Feast naked so we could farm for Wolf Marks faster, being trampled by people who know what they are doing doesn't really affect my overall disappointment that PvP instills. I get why they made PvP actions the way they are now but I miss the days when your normal hotbar just did slightly different things. In those days I literally spammed status effects (especially BLM sleep or WHM holy) and had a blast doing it.
The PvP of today feels very pared down and meh. I understand the failsafes but like... I remember the days where duelling was more of a thing and if they gave a Wolf Mark payout for things like that, however small, I think we'd see even the staunch fashionistas like me start to learn how to PvP better.
Honestly, if they did the achievements based on number of matches or number of marks earned (and just made winning give you a better chunk), no one would care about premades using outside tools to get the wins because winning would only get you the achievements faster. As it is, I suppose I'll never get that Commander jacket. T-T
So let me get this straight. What you're complaining about right now is that in Frontlines, a large-scale PvP army game, people are actually trying to organize their armies in order to win games in (and I put heavy emphasis on) a PvP game mode?I can only assume the reason SE decided to prevent 8 man premades was to break up full alliance premade ( a particular problem on aether with adders) while letting people still play with their friends, just in smaller parties. Having one alliance be coordinated while the others are basically PUGs makes matches incredibly one-sided and no competition at all. I assume not allowing 8 man parties was to make things more fair. I could be wrong, but I don't know.
The problem is that this hasn't changed anything. The premades are all still in adders and still queue together to get into the same match as one. They are broken into smaller parties, but they are still all in the same GC and are funneled there. I won't go over the specifics of how they do it, but I believe the easiest solution to fix this is to make it so that premade groups are forced into the freelancer mode, even if all members are in the same GC.
Clearly you don't understand how winning works in Frontlines. The win conditions are clear, the more organized army (like the premades) or the more mechanically skilled healers (with over 1.5m points healed) who can carry wins games. If you can't meet either criteria, then you will (definitely deserve) to lose. From this point you can choose one of several things:
1.) Join the dominant army and win.
2.) Organize your own army, train your troops, and beat the enemy general at their own game.
3.) Train yourself to be a skilled healer to carry your team to victory.
4.) Wallow in your own PvE self-pity and keep taking loss after loss after loss.
If you can't adapt to win then you don't deserve the wins, you don't deserve the mounts/glamours/titles/achievements, and you should feel bad for not getting good at the game. I have zero sympathy for players who try to destroy the efforts of people who actually work hard to achieve goals in PvP.
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