Quote Originally Posted by Rhais View Post
The matches aren't more exciting, nor is it more balanced. My first match of today we won by over 1100 points, it's just random chance now, that isn't a positive change. There isn't an even skill distrubution, it isn't any more "fair", there are still completely one sided matches and the general quality of the matches hasn't improved, there hasn't been a bunch of really close matches with good plays on all sides today. You queue up and either get enough people with a clue to pretty much dominate as before, or you spend a match unable to do anything as people spam alliance chat with "don't chase <se.3>" "fall back <se.1>" "objectives > kills"

A few matches I had today two GC were within 200 points at the end of the match. They felt a lot more even. Also saw multiple players from different GCs get achievements with win. Almost all I ever saw before was Maelstrom. I would still like to see 8 mans brought back with some more adjustments. Instead of a knee jerk reaction to the premades look at how they affect random games and how that can be mitigated to keep it at least partially competitive for all involved.



You are right at this point SE has no system in place to distribute skill to even out teams. But it is way fairer then the old system. The old system had zero chance to randomize players. No one seems to comment on this little tidbit in the patch notes.
To improve randomization of party members in Frontline campaigns, players are no longer assigned according to their Grand Company membership, and are instead treated as being freelancers.

"Further adjustments to this feature are planned for future updates."



The old system could never get better and could be abused. No one can argue that point. I won't hold my breath, but this is a necessary step to building a better matchmaking system. I wouldn't be surprised though if we don't see another update working on matchmaking till 6.18.