Quote Originally Posted by Voorhees13 View Post
I mean, feel free to call me out. A view with a semi logical reasoning does not equal a fact. I stated an opinion, as did they. PvP is for team oriented events imo. It's 72 players. I don't really care to argue semantics.

Should we stop allowing premades for dungeon because it's too good to have actual real tanks and healers do their job?
Should we stop allowing unsynced parties because not everyone has friends to do it?
Should we stop allowing "q syncs" and "premades" for the same reason?

This is an MMORPG. Aka you play with other people. PvP is intended to play "with" and "against" other people. So the post you quoted means zero to me. It does not change my view, my mind, or does anything to sway me at all. I'd like to have parties to play with and against if no one wants to learn how to play properly, not q up with a bunch of people who don't give a single you know what about learning how to pvp properly. If the environment was different, I would have a different opinion. But this is what I get so these are my thoughts on it.

**Edited**

I think you should have parties. But I also think the system should have a matchmaking algorithm. But SE que system is a little weak or maybe the pool of players is too small. Or the scoring or modes need to be redesigned.



The idea that because your team wins all the time they know how to play properly. The more I see the complaint. The more I want to use
Quote Originally Posted by Voorhees13 View Post
wanting to be carried
But for the side that is against any sort of fair matchmaking system. OK, fair is a stretch as fair as SE system can make it. Which at this point is random.