It took me a while to understand this thread. I think I can go ahead and say what needs to be said.
I'll start off by saying that the problem isn't the premades. I've only invested 2 years into the game, and I can say that the problem was there before I started pvping. The fact that it lingered for that long doesn't make sense. I don't understand why those who usually play with others now have to be the ones to suffer with SE's decision(s). If this problem is not looked into it could potentially affect everyone.
It does suck that some people are being abusive with solo queue with VC. I hope that situation gets solved soon. I won't say that I totally disagree with the idea of freelance being mandatory. However, I will say that it will be more harmful if that was enforced, as it will affect those that are also playing with their friends. Not everyone queues in a chosen GC just for a win. There are some loyal ones that end up making friends and, in return, get better at the game as a whole. Making friends that way is no different from meeting new people going in a full party premade. The changes made is already hurting those that usually queues more than 4 people. Why should they get punished for winning majority of their games? Why should loyal non-freelancers be next because of actions from certain people?
Speaking of which, why is premades being blamed for a group of people's actions in the first place? Unless I miss something that SE put down I could have sworn that premades queue in freelanced, regardless of each person's original GC. I'm confused there. I don't see a reason why premades would need a reason to sync queue in the first place.
Taking 24 man frontlines away was a mistake. It's already difficult for one premade to carry 16 other people for various reasons, main reason being the difficulty of getting everyone on the same page. By cutting premades in half it's virtually nonexistent if they decide to make their move without having that support behind them.
We're better off just reverting the changes that was made regarding premades. Again, they're not the problem. I believe it's people not adapting to their games that is causing the problem. The option to form full party premades has been removed, and yet I still see that problem. This type of problem shouldn't required SE to change certain things to make it easier. If adding a 15 sec invincibility timer didn't help with dealing with groups that are by another team's spawn camp I don't see how limiting the premade groups to 4 people would help, especially if you have certain players following other successful players. This is coming from playing solo majority of the time. Some people just need to adapt from game to game.
Again, sorry to those that have to deal with that exploit. I hope that situation gets better. I just don't see how enforcing mandatory freelancing would help overall without affecting the loyal non-freelancers.

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