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  1. #1
    Player
    Rumari's Avatar
    Join Date
    Jan 2012
    Posts
    13
    Character
    Rumari Lynssa
    World
    Hyperion
    Main Class
    Dancer Lv 80
    Quote Originally Posted by AzuraWinters View Post
    When I see premades they usually will first camp a faction almost at base and will farm battle highs. In my datacenter Adders usually gets filled up with "premades" and goes to farm flames. Later they move to Maelstrom. Even if the pugs in Maelstrom are decent it's pretty hard to combat against dps with 100% battle high and more than enough healers to support them. This isn't a fair or fun game at all.
    Being someone who almost always plays with a "premade" i can assure you we're not out to farm one GC down to nothing. And if anything, we'd try to aim for mael anyways. Flame adder war must die! And if it does happen its usually because people as a whole, solo players and "premade" are just caught up in the fights. Alot of times without even noticing the other team is at 0. We're constantly trying to redirect focus on the teams in the lead, the problem is the others who tunnel vision or don't want to listen to whats being told to them. Premades are not out to get you and farm you down just to be mean.
    (5)

  2. #2
    Player
    hexyu's Avatar
    Join Date
    Sep 2014
    Posts
    5
    Character
    Pork Chops
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Please, reimplement the 8-person Full Party back into Frontlines mode. This game mode is not a small-scale experience. Even if you are placed on opposite Grand Companies, it would be possible to never run into your friends in a game. That is the nature of a large-scale game mode. Is it really playing with your friends if you interact once or twice every 20 minutes in the game? Honestly, I am not really here to

    Donate my time to ensure everyone excels at Frontlines or to build a community. This is not the goal of everyone that plays video games. Sometimes, believe it or not, people just want to enjoy a few hours with their friends. Square Enix should be making more of an effort in-game to explain the fundamentals and mechanics of their PvP modes. A lot of people still do not understand how many points can be gained from kills as opposed to running to a low-value objective.

    For the players who do not play in premades and feel that they are unfair: I do understand that it can be frustrating. It may feel like a waste of time if you are KO’d as soon as you leave your spawn.

    My argument is that is an issue more about the game mode and not about the party size. It can be very valuable to gain points by getting kills at a team’s spawn when that team is separated and cannot regroup. I have seen premades and non-premades take advantage of this. This is just one example. For reference, from my perspective, it also is frustrating when players are not cooperating with the team and running off on their own.

    Switch the rewards and achievements or whatever, I don’t care. The core experience that I only care about if being able to play a video game with my friends. And yes, that means more than four people. I do not want to be playing in a group and, as a result, someone else has to sit out. I would rather opt out if that is the situation.
    (15)