PvP is too small on some dc to make two queues(solo and premades) viable.
Though when I'm playing pvp and I'm new, I expect to get killed often tbh in any game, cause I simply don't have the experience.
If they end up making freelancer forced though, there could be a way to introduce matchmaking and make it fair by a) gc pvp rank (currently only used for achievements) or b) number of games played / wins. It would be just a metric for how experienced/how much time a player invested in PvP. This would prevent that new players all end up in the same group.

Even if freelancer is not forced in the end, this could still prevent that experienced player end up with premade experienced players. It would be a bit fairer.

This shouldn't slow down the queue in any way.

If there would be a global summary of frontline matches for your dc, there could be weekly buffs for "losing gc's" ingame, so people are more likely to change theirs. Also because GC identity is non existing atm...
I wish they wouldn't try to ignore the Lore around pvp so much, it would give it more charm. But I doubt any of this will happen lmao xD