Oh man oh man its getting spicier and spicier haha
Oh man oh man its getting spicier and spicier haha
Oh well, sooner or later SE will have to pick a side and screw the other, question is if its gonna pre or solos, since obviously the current state just don't work for either.
Either will be fine with me tho since there will be plenty of drama and feast will always be there to separate the skilled from the bads.
I just hope that if they go the solo-forced freelancer route they add some new mounts/rewards.
He also said that Rival Wings was well received and successful content. For what it's worth.Would you mind showing me where he said that? Because Yoshi-P has said "we received of lot of positive feedback especially from players in the West." in this interview: https://ffxiv.jeuxonline.info/actual...ir-mmo#english
Positive feedback tends to imply that he's happy with it right? I mean yeah, wasn't intended obviously, but he sure as hell isn't frowning upon it.
And considering that the west used the discord queueing method and Japan pugged, I'm really curious to see where Yoshi-P has stated that he has frowned upon this method. Could you link it please?
and it is, or rather was. Especially in Japan, where Pvp has always been bigger.
https://www.reddit.com/r/ffxiv/comme...ited_masamune/
I want a glowing weapon for Wolf Collars.![]()
As far as I would like to give a thoughtful input it's difficult to agree or disagree with anything here.
I don't mind if there are separate queues for premades. I don't see how that will work at all. I'm certain that majority that groups up are looking to wind down and just have fun.
Then there's just being placed on a random team or the ability not to choose a gc to play on. As good as that may sound overall it'll only cause stress over time, and it'll eventually cause people to slowly quit playing frontlines, especially with 24 man being nonexistent. Not everyone has the same win condition in frontlines.
Honestly, I think people needs to change their mindsets in frontlines before offering ideas here. Whether either idea gets implemented or ignored I don't think it's going to improve gameplay that much at all as long as people's mindsets doesn't improve. This was the same thing I saw when Astragalos first came out before the mode wasn't able to pop freely on it's own. It's scary thinking about the future of pvp.
Assuming premades could be in 8s, and we had 24man back for premade queues, getting 24 people on one DC to queue up and play the mode would be a challenge in itself, sometimes even getting 8 for Feast is a struggle and people will usually be forced to compromise and off-role just so we can play with what we have. But it's largely because there would have to be some kind of unique reward for doing so. Even if premade v premade queue systems existed before it'd be more rewarding for that team to have queued into a normal match and stomp whatever they can. Even if there was a ranked system teams would probably wind up playing just enough games to ensure they're in a position for a reward and then stop when they're safe to not give anyone else a chance at rating, hence why I don't think personally that it'd ever work. Competition for the sake of competition is just not appealing.
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PvE and PvP are different in that regard. Your first example of Overwatch was more relevant to the BA one as there is no real competition there. Really though, imagine being a level 1 new overwatch player. First day of playing all you were up against is a 6 stack of diamond to grand master players. Every night for many hours. There is no hope for you to join those people since you are still new or learning. Can't learn and will probably get bored and resent the game. We can assume they stopped 8 man premades because of people complaining.
So, yes if a lot of people complain more and even harder now it could happen. I think this thread probably showed some people to see multiple point of views on why you should reconsider mass sync farming. So, I'm happy.
One more thing I would like to add. Yes, I understand there are a portion of people who queue into frontlines just for a quick reward. But, one of the reason FFXIV's PUG Raiding scene does relatively well is because many people create content and guides around it. We hardly have that for PvP so if players really want to see a overall shift in players being better that one way to help out. I saw Naes do a "multiple leader" in each grand companies event yesterday that's something that can help and intrigue players to do better.
Last edited by BrianRicardo; 11-11-2019 at 03:39 AM.
I don't know if trying to save these same "new people" who abandoned another PvP mode, so much so that we have to have a "Revival" every weekend, is the way to go either.
Frontlines just needed a new reward or moogle item event. PvP has never had a high retention rate. Why punish the people who actually want to play it?
The more I think about, I just see the 24 man synced queue as ok. It will force those PUGs to lose and make them play more to actually get their items and leave like they would have anyways.
Last edited by Newmanxeno; 11-11-2019 at 03:02 AM.
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