Results 1 to 10 of 285

Dev. Posts

Hybrid View

  1. #1
    Player
    JustNaes's Avatar
    Join Date
    May 2019
    Location
    Ishgard
    Posts
    31
    Character
    Naes Aeraki
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syrehn View Post
    You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.

    You don't want to break into 4 man teams and queue up to potentially play against each other because it affects your win ratio's. You also don't want any less than 8 because you have determined that's the right amount to roll over other teams who aren't necessarily less skilled but might not have the macro's and voice comm's that you're using. It's why you don't see the Aether premades playing unless they have at least 8 to sync queue (typically it's 8-14). SE recognized this was a problem and they took steps to counter it but they didn't go far enough.

    There's a few small teams of 2 or 4 that I see quite often in FL games that consist of skilled players. Sometimes they use macro's to help lead and the matches are relatively fun and mostly closer in score (many that result in wins) as opposed to the rolf stomp Adder goon squad, so your melodramatic spiel about it being luck/unplayable with less than 8 is nonsense.

    #EnforceFreelancer
    I personally want to wins for achievements. I careless about win ratios, I just want the fastest way to accumulate wins in the fastest way possible

    I know those players, they are good mechanically and half the time don't really care about the objectives and just want to kill. What you propose kills the ability to win via macros/leadership/strategy and instead relies on individual mechanical ability which needs to be relatively high to carry a team of 20 other meh players.

    Basically what you're proposing is that PUGs want to be in the mercy of RNG, rolling into the same team as those skilled players to have a blast. The only difference I see here is that you're okay with luck throwing you into the same team as them instead of making sure you're always on the same team as them.

    If you enjoy that thrill of inconsistency and randomness that's fine, but I prefer winning my matches over anything else.
    (0)

  2. #2
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JustNaes View Post
    I personally want to wins for achievements. I careless about win ratios, I just want the fastest way to accumulate wins in the fastest way possible.
    I get it. Here's the thing though, what's happening right now with the discord premades (currently Adder goon squad on Aether), isn't healthy for FL overall. What happens when more casual/new players stop playing? Or dodging the 14 man premades because they don't want to get consistently flattened? What about when those that do remain decide they also want easy wins and switch to the GC with freelancer off to get in on the action? I'll tell you what happens, you end up with a dead PVP mode with high queue times.


    Quote Originally Posted by JustNaes View Post
    What you propose kills the ability to win via macros/leadership/strategy
    No it doesn't. Like I said, I've seen smaller 2 or 4 man teams in matches that successfully use their macro's to guide their teams to wins. The game scores are just much closer and the participants have to actually work/work harder for their win instead of LOL ROLLING the other teams.
    (2)

  3. #3
    Player
    JustNaes's Avatar
    Join Date
    May 2019
    Location
    Ishgard
    Posts
    31
    Character
    Naes Aeraki
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syrehn View Post
    I get it. Here's the thing though, what's happening right now with the discord premades (currently Adder goon squad on Aether), isn't healthy for FL overall. What happens when more casual/new players stop playing? Or dodging the 14 man premades because they don't want to get consistently flattened? What about when those that do remain decide they also want easy wins and switch to the GC with freelancer off to get in on the action? I'll tell you what happens, you end up with a dead PVP mode with high queue times.




    No it doesn't. Like I said, I've seen smaller 2 or 4 man teams in matches that successfully use their macro's to guide their teams to wins. The game scores are just much closer and the participants have to actually work/work harder for their win instead of LOL ROLLING the other teams.
    This was an issue in HW. Queues were fine despite the GC syncs. They've been fine, since roulettes were introduced people will still go into queue and AFK for Wolf Marks, Exp, and Tomes. Bots will still queue in, you're making it seem like its the end of the world and that PvP will die :V
    (3)