Quote Originally Posted by Syrehn View Post
You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.

You don't want to break into 4 man teams and queue up to potentially play against each other because it affects your win ratio's. You also don't want any less than 8 because you have determined that's the right amount to roll over other teams who aren't necessarily less skilled but might not have the macro's and voice comm's that you're using. It's why you don't see the Aether premades playing unless they have at least 8 to sync queue (typically it's 8-14). SE recognized this was a problem and they took steps to counter it but they didn't go far enough.

There's a few small teams of 2 or 4 that I see quite often in FL games that consist of skilled players. Sometimes they use macro's to help lead and the matches are relatively fun and mostly closer in score (many that result in wins) as opposed to the rolf stomp Adder goon squad, so your melodramatic spiel about it being luck/unplayable with less than 8 is nonsense.

#EnforceFreelancer
I personally want to wins for achievements. I careless about win ratios, I just want the fastest way to accumulate wins in the fastest way possible

I know those players, they are good mechanically and half the time don't really care about the objectives and just want to kill. What you propose kills the ability to win via macros/leadership/strategy and instead relies on individual mechanical ability which needs to be relatively high to carry a team of 20 other meh players.

Basically what you're proposing is that PUGs want to be in the mercy of RNG, rolling into the same team as those skilled players to have a blast. The only difference I see here is that you're okay with luck throwing you into the same team as them instead of making sure you're always on the same team as them.

If you enjoy that thrill of inconsistency and randomness that's fine, but I prefer winning my matches over anything else.