Quote Originally Posted by JustNaes View Post
So basically you want FL to devolve into a game of luck rather with your suggestion of implementing permanent Freelancer and the breakdown of 8-mans. With the changes you propose, you're basically rolling the dice to see if you have either:

1.) Prominent FL players, people who listen well, and skilled healers
2.) Bots, AFK farmers, and Griefers who troll shot calls.

The game literally becomes just pure luck where you either roll mostly decent teammates or just horrible players. This is just to make it fair?
You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.

You don't want to break into 4 man teams and queue up to potentially play against each other because it affects your win ratio's. You also don't want any less than 8 because you have determined that's the right amount to roll over other teams who aren't necessarily less skilled but might not have the macro's and voice comm's that you're using. It's why you don't see the Aether premades playing unless they have at least 8 to sync queue (typically it's 8-14). SE recognized this was a problem and they took steps to counter it but they didn't go far enough.

There's a few small teams of 2 or 4 that I see quite often in FL games that consist of skilled players. Sometimes they use macro's to help lead and the matches are relatively fun and mostly closer in score (many that result in wins) as opposed to the rolf stomp Adder goon squad, so your melodramatic spiel about it being luck/unplayable with less than 8 is nonsense.

#EnforceFreelancer