That was what I was thinking when they made the change, couldn't people just break themselves into smaller parties? If you have a premade group with two groups of four... does it really make any difference at all? Plus, once you are in the match, you are all in the same group anyways. I don't see how this change fixes the problem at all. The only possible change that might work is basically banning all premade groups from frontlines. Even that does not fix the problem necessarily if they all queue at once, although they might not get into the same games, although with the 72 player requirement now, the odds of there being two 72 person groups going on at once seems pretty remote. Another reason why removal of 24 person makes no sense really. I could definitely see TWO 24 man FL going on at once, and if that were the case, the groups might be put into different matches. In a way, it seems that having 24 player groups could actually be beneficial to splitting up premade gank groups.