You are clueless, most people doing premades have had everything from win achievements for quite some time, and don't really care about winning every game they play. Most people don't care what their win ratio is, or even pay attention to it.
You seem to have a lot of trouble wrapping your mind around the concept that not everyone has fun solo queuing and getting stuck in a party with people they don't know and can't work with.
It's not fun being in a party with 3 healers within range and getting taken down as they spam dps abilities for no good reason.
It's not fun waiting at your teams only node when you are down by 300 points and the GC in the lead has 2, but can't do anything by yourself and can't convince anyone else to go on the offensive because "objectives > kills", and "defend!"
It's not fun letting people know beforehand spawn times and telling them to watch their maps, linking objective locations when they spawn and still finding yourself nearly alone there because most people didn't want to pay attention and are still chasing the last place GC around.
It's not fun suggesting we pinch and being told "let them fight" because we have a very small lead only to later get destroyed by a GC full of battle highs that has been feeding on the third team all round.
Circumstances like those or many others can be avoided or at least be less of a problem when you have a full party. It's just more of an enjoyable experience having a full party of friends, sometimes you can carry an alliance sometimes you can't, but if all the people who were doing full party premades cared about was meaningless win ratios we would have just gone the route of trying to stack a GC with way more then 8 people by queue syncing. As it was even when there were 8 we usually had people waiting for someone to drop so they could join so we could have easily done that.



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