But you said "se clearly said they didn't want that to happen".I'm not going to remember exactly what Live Letter it was from something over 6 months ago, this article is also way more recent. This interview just says it was successful, and it was. But Yoshida did say the intent of BA was to 'party inside and take on the challenging Dungeon.' Japan went about it the way they had initially intended. While the West were more organized outside the game. He said it was 'something they didn't forsee.' But didn't outright say it was bad, just that it wasn't the intended way the content was meant to be taken on.
Yes, because they intended the content to be way more challenging, they stated that, and it wasn't- because of the use of discord and coordination outside of Hydatos. We all got easy Ozma mounts. That wasn't what Yoshida wanted with this extra Eureka content. This is getting too off topic to the point where we're just going back and forth on both sides nitpicking every single word/phrase said. I'm sure Yoshida is happy that we all loved the content, I don't believe he's ecstatic about the way we got there, going against what he initially planned for us. Done with the topic of BA now, it was used an an example to show that people will use the systems available to them to play how they want to play, and that it's not abusing the game in a harmful way.
Can you please link me where he said he was unhappy.
PvP is too small on some dc to make two queues(solo and premades) viable.
Though when I'm playing pvp and I'm new, I expect to get killed often tbh in any game, cause I simply don't have the experience.
If they end up making freelancer forced though, there could be a way to introduce matchmaking and make it fair by a) gc pvp rank (currently only used for achievements) or b) number of games played / wins. It would be just a metric for how experienced/how much time a player invested in PvP. This would prevent that new players all end up in the same group.
Even if freelancer is not forced in the end, this could still prevent that experienced player end up with premade experienced players. It would be a bit fairer.
This shouldn't slow down the queue in any way.
If there would be a global summary of frontline matches for your dc, there could be weekly buffs for "losing gc's" ingame, so people are more likely to change theirs. Also because GC identity is non existing atm...
I wish they wouldn't try to ignore the Lore around pvp so much, it would give it more charm. But I doubt any of this will happen lmao xD

Is it common to butter popcorn? What about both halves being completely different, one side cheesy the other side buttery? Well regardless, I'm out of cheese dust for the right side, wrap this up gentlemen


Never really thought about that, but I can't imagine cheesy popcorn being very nice, I wasn't even aware it existed over here you just get salted or toffee.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)


“You don’t pay my subs”. That is very common statement when amateurs fire back to the Frontline caller back in the days. Not every experienced players have the patience or tolerance to deal with it. Premade is just an after fact product resulting from mass increase of new players (not really intends to PvP) that wants mounts, gears or achievements).

I don't understand why FFXIV is so offended by pre-mades.
Pre-mades exist in every game with multiplayer. When you're a PUG group against a premade you should try harder to win. (I solo queue mostly, sometimes with 1 other friend or with my wife).
The problem with FFXIV PvP is not pre-mades it's people giving up if the fight is "too hard" or "we're losing, what's the point" or " I'm just here for xyz reward and don't actually care about winning anything."
The other issue is that individual contribution means very little. It takes forever to run anywhere, too much PvE focus in PvP games and PvP rewards the zerg vs skill.

I honestly believe that it's more of a "lack of adaptation" issue than premades being the current problem. They can be beaten.
Yes, adapt against a dedicated group of pvpers with a random assortment of pugs. Yes, adapt. Come up with a very good strat, callout macros, all while playing your role 100% against a bloodthirsty group and get the monkeys to listen and maybe play their job well. Now I know what to do against a wave of mutilation. Why exactly do you think people premade to begin with?
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