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  1. #7
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Yea I have no idea why I said dart/ward, because 90% of my LP since 5.1 has been as Summoner. Guess I'm still used to it not being part of the additionals. But yeah, drain/ward is pretty much mand, I screwed up and wrote that like we were in still 5.0, but the basic concept is still there. You need the survivability additional.

    1) No I get your point, and it's not like I don't agree with it. The irony of the talent system in WoW being more simplified yet in PvP in the last season I queued 3s I was swapping out based on comp every game and had more choices than I ever had under the points system. I also see your point that it's a trap, but this is largely because common sense is rare in Final Fantasy and no-one thinks to take survivability defensives over offensive practically any time that's offered because now that everyone can see what you have (and this is where ranked matters, because obviously no one pays attention to that in training queue) if you run bad additionals it's pretty obvious you have no idea what you're doing and you're free medals.


    2) Yea this kinda ties into one so I'm not sure whether there's a real discussion value on this point alone.

    3) Assumptions are based on your post, that's why it was quoted. If you're going to believe otherwise then I'm never going to read a post from you again and just let your threads die or feed you to Crit because I had the alternative option of not wasting more than 30 seconds and just reading the title and saying "lol concentrate". The reason why I believe you don't is because Concentrate as an additional is not only the biggest waste of a slot, but the fact that any chance to it other than a survivability additional will make it worth taking is unreal. It is literally the last thing that needs work at the moment. Range additionals are good. The base toolkits are a larger issue. And considering you take Ward/Drain and not Aetheric Burst you of all people should be able to apply basic practicalities to your argument; but if you're going to cite a melee range additional as a positive for a Caster you are out of your mind. Also you don't understand the definition of "in general". Crit meant that to basically anyone who's playing with it. Ironically, now who's making assumptions? In fairness, you're from Moogle and English is thus probably not your first language, hence why you seem to be super defensive over nothing lol.

    It's not that we're not interested, but you're literally tunnel visioning balancing a single additional, when there are bigger problems that came into the game at 5.0 that still haven't been solved and the fact SQEX had the audacity to tell us we'd be getting better gameplay in 5.1 and then throws self-healing at everyone and wants to turn Feast into some kind of cleave heavy bloodbath where Ninja's can jump around the map with a shield baked into it and some kind of sick vendetta against Warriors. Man, mandatory 72man FL with a max premade of 4 is even a bigger issue than this and FLs aren't even relevant. In brilliant fashion, it's likely SE will start the new season with Alex ultimate, and we've only got like a month until that happens. The last thing to waste time on is this, and I'm actually tilted at myself for putting so much effort into telling you how stupid this is.

    GL on PvPaissa, you won't fare much better.
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    Last edited by BloodRubyXII; 11-08-2019 at 12:46 PM.
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