Results -9 to 0 of 9

Threaded View

  1. #4
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Fannah View Post
    Just to be sure we talk on the same base, your argument only works in Frontline, while ranked Feast is a thing too. I know you talked about Frontlines only, but your overall conclusion about my suggestion leads to think the skill is ok overall. There is no such thing in Feast as Melees and Tanks having 30% dmg taken reduction (and +15%dmg inflicted).
    1) In regards to ranked feast, meta shapes the additionals and some are always going to be better than others, the same way in PvP rank era what you spent your points on some options were always going to be better than others, and this isn't the only game that performs in that manner in PvP, so it's not like this is anything outlandish. Guessing (well, educated guessing) you never played a lot of ranked so it's odd you'd mention it.

    2) Phys ranged survivability is weak in general. That's not an issue with additionals, more their base toolkit. If you look at the melees, all except MNK have some kind of escape built into their baseline abilities. Any Additionals that are rebalanced for them should be in that direction, not for damage which aside from Bard is completely fine across all ranged jobs as a whole.

    3) Playing anything other than dart/ward or ward/drain on a Summoner is extremely dangerous - but again this would be more noticeable than ever if you had any experience in ranked or LP custom. I haven't played BLM much since the changes but I imagine Swiftcast would still be a strong pick for them. Only RDM has the flexability of affording damage additionals for casters because they have an escape on multiple charges and their own shield.
    (1)
    Last edited by BloodRubyXII; 11-08-2019 at 02:29 AM.