Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Just to be sure we talk on the same base, your argument only works in Frontline, while ranked Feast is a thing too. I know you talked about Frontlines only, but your overall conclusion about my suggestion leads to think the skill is ok overall. There is no such thing in Feast as Melees and Tanks having 30% dmg taken reduction (and +15%dmg inflicted).
    And I talked about what other options physical ranged DPS are providing compared to Concentrate. This skill is clearly weak in almost any scenario those few dmg are unlikely to make any difference between a kill or not (even if it might technicaly happen), making it a not a worth option to bet on. Better save someone from a kill with all the other options they can get, or Heavy them so you're sure everyone can deal dmg more easily (providing more dmg then).

    Edit : I played during that era of pvp, I'm not asking ranged to be as powerful as melee overall, especially in Frontline. I'm really focusing on that poor option they are given.
    (0)

  2. #2
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Fannah View Post
    Just to be sure we talk on the same base, your argument only works in Frontline, while ranked Feast is a thing too. I know you talked about Frontlines only, but your overall conclusion about my suggestion leads to think the skill is ok overall. There is no such thing in Feast as Melees and Tanks having 30% dmg taken reduction (and +15%dmg inflicted).
    1) In regards to ranked feast, meta shapes the additionals and some are always going to be better than others, the same way in PvP rank era what you spent your points on some options were always going to be better than others, and this isn't the only game that performs in that manner in PvP, so it's not like this is anything outlandish. Guessing (well, educated guessing) you never played a lot of ranked so it's odd you'd mention it.

    2) Phys ranged survivability is weak in general. That's not an issue with additionals, more their base toolkit. If you look at the melees, all except MNK have some kind of escape built into their baseline abilities. Any Additionals that are rebalanced for them should be in that direction, not for damage which aside from Bard is completely fine across all ranged jobs as a whole.

    3) Playing anything other than dart/ward or ward/drain on a Summoner is extremely dangerous - but again this would be more noticeable than ever if you had any experience in ranked or LP custom. I haven't played BLM much since the changes but I imagine Swiftcast would still be a strong pick for them. Only RDM has the flexability of affording damage additionals for casters because they have an escape on multiple charges and their own shield.
    (1)
    Last edited by BloodRubyXII; 11-08-2019 at 02:29 AM.

  3. #3
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by BloodRubyXII View Post
    1) In regards to ranked feast, meta shapes the additionals and some are always going to be better than others, the same way in PvP rank era what you spent your points on some options were always going to be better than others, and this isn't the only game that performs in that manner in PvP, so it's not like this is anything outlandish. Guessing (well, educated guessing) you never played a lot of ranked so it's odd you'd mention it.

    2) Phys ranged survivability is weak in general. That's not an issue with additionals, more their base toolkit. If you look at the melees, all except MNK have some kind of escape built into their baseline abilities. Any Additionals that are rebalanced for them should be in that direction, not for damage which aside from Bard is completely fine across all ranged jobs as a whole.

    3) Playing anything other than dart/ward or ward/drain on a Summoner is extremely dangerous - but again this would be more noticeable than ever if you had any experience in ranked or LP custom. I haven't played BLM much since the changes but I imagine Swiftcast would still be a strong pick for them. Only RDM has the flexability of affording damage additionals for casters because they have an escape on multiple charges and their own shield.
    If you played PvP (no need ranked especially), you wouldn't say Dart/Ward on Summoner as Phantom Dart is a basic skill to all Magic Ranged DPS, like Smite is for Melee DPS.

    1) Of course there always will be better skills than others, but try to get my point, it's about design. I'm saying the skill is really bad to a point it's ridiculous to even make it a skill, it's like a noob trap option, and it wastes one of the 5 different options we could maybe think about. There is a difference between "being not or less viable", "being less efficient", and "just being awful/worthless". I thought it was obvious.
    2) I completely agree about survivability being the best Additionals for them because of their overall kit. I didn't say the opposite. It's not a reason itself to waste an Additional slot design to a kinda fake skill.
    3) As Magic Dps, I play Manaward and Drain, thx. Why do you believe I don't? I only was comparing the few skills providing dmg from the one that will take the Ranged DPS slot to compare with Concentrate. The way you talk is like you're trying to make me say things I didn't. Making up facts is not really an efficient way to get a constructive conversation.

    Quote Originally Posted by Crit View Post
    If you're running concentrate in general there is more issues than just the additional...
    I'm not running Concentrate at all and never did x) I'm just wondering why it's so weak to the point of being not a viable option at all (I don't play something I think is weak to a point it's ridiculous). You're assuming from nowhere.

    Kinda tired of all this different topics about queues. No one seems interested in balance or design of it (they actually do in JP, but maybe because they're more listened). Thanks, on PvPaissa, some talk about it a bit.
    (0)
    Last edited by Fannah; 11-08-2019 at 09:28 AM.