People don't learn. And if they do, they are more like to learn from somebody dragging them with Rescue than from the hit. In either case it's the healer who has to clean up the mess, it's just more convenient to prevent the damage while there is nothing else going on, instead of waiting for the failure when new mechanics start. Rescue makes healing easier.
The skill could use some boost tho. Personally I would change it into 5 seconds Hallowed Ground which would improve it's usage and utility - and limit the pulling-in-aoe abuse that you mentioned.



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