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  1. #111
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,442
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I have been in runs where the tank is rolling cd's and still loses hp like they are wearing bind paper for armor. Yes this is on large pulls I have seen happen on savage level tanks as well, there is a limit to everything. I have nothing against a large pull, but if your hp is dropping so fast that a mere brain fart on my end will kill you there is problem and its you are pulling more then you can handle.
    (4)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  2. #112
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    i feel like threads like this, or more importantly the replies are the reason there are a lack of tank/healers in the duty roulette.

    tanks get bashed when they pull "too little" and say they are "griefing" other people when not pulling wall to wall.
    healers get bashed when the tank pulls everything and wipe.

    then you have the wannabe pro's promoting this mindset with replies to post like this, even though most of them probably run with static groups.
    (8)

  3. #113
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    As a healer I love it when tanks pull big. I enjoy seeing my DPS go so high. I love healing through it as we burn the adds down.

    As a tank I love speed runs. I enjoy seeing a mass of enemies being burned down by DPS

    Big pulls are fun because they test your limits. When you see that you can push the limit and stay alive on full health, how much more can I do? I enjoy it.

    As a tank, healer and DPS I expect wall to wall pulls. If I can do it as a tank and healer then anyone can (coming from the worst FF14 player).
    (2)

  4. #114
    Player
    HarmlessNewb's Avatar
    Join Date
    Oct 2019
    Posts
    6
    Character
    Baelcore Eldrith
    World
    Brynhildr
    Main Class
    Lancer Lv 80
    Its when tanks stop and fight those single roaming mobs you see in some dungeons that makes me wonder what is wrong with them.
    (2)

  5. #115
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vulcann View Post
    i feel like threads like this, or more importantly the replies are the reason there are a lack of tank/healers in the duty roulette.

    tanks get bashed when they pull "too little" and say they are "griefing" other people when not pulling wall to wall.
    healers get bashed when the tank pulls everything and wipe.

    then you have the wannabe pro's promoting this mindset with replies to post like this, even though most of them probably run with static groups.
    It's a big part of why I personally don't enjoy tanking. I'm most comfortable pulling two or three packs at a time - I'll keep going when the pack is just about dead, or if I know the next group doesn't hit too hard, so there's not a ton of downtime, but more than that all together genuinely stresses me out. Especially if I don't have any big cooldowns ready in case things go sideways.

    Nothing makes me wanna stop tanking entirely more than somebody pulling extra packs for me, or running ahead and rescuing me because apparently I'm not going fast enough.
    (4)

  6. #116
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,638
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vulcann View Post
    i feel like threads like this, or more importantly the replies are the reason there are a lack of tank/healers in the duty roulette.

    tanks get bashed when they pull "too little" and say they are "griefing" other people when not pulling wall to wall.
    healers get bashed when the tank pulls everything and wipe.

    then you have the wannabe pro's promoting this mindset with replies to post like this, even though most of them probably run with static groups.
    This excuse really gets tiresome. While it may apply to some, they're a minority at best. Even if the dev team enforced smaller pulls in some manner or another, thus ending this argument. Tank and healer numbers wouldn't budge. Why? DPS are typically more interesting. Look at the primary complaint regarding healers on nearly every online discussion forum. They're boring. Tanks fall into the same category, though less so because they at least have a rotation to optimize. Healers spend more time spamming their single target nukes than healing spells. Which irks a lot of people who enjoy the healer fancy.

    As for running with statics. I'll speak only for myself but 99% of the time I'll queue solo or with my BFF. I've mass pulled with healer sporting questionable gear and healed giant pulls where the tanks were like tissue paper. In fact, I'll always tell tanks to pull more if they do a single pull because of how boring it is otherwise. The simple fact is dungeons are a complete cakewalk even if you're pulling everything and the kitchen sink. There are only two pulls in the ShB dungeon worth being anxious about. The super pull in Qitana Ravel where you force the apes to spawn early and the insane pull after the second boss of Mt. Gulg where you drag every mob all the way to where the mini boss spawns. That latter pull not only does an obscene amount of damage to even geared tanks, you'll have tons of AoEs being targeted at you constantly.

    Qitana is still very much manageable but can shock unsuspecting healers. Mt. Gulg... is the only pull in the whole game I'll actually ask healers if they want to attempt it.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. 11-07-2019 08:53 AM

  8. #117
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vulcann View Post
    i feel like threads like this, or more importantly the replies are the reason there are a lack of tank/healers in the duty roulette.

    tanks get bashed when they pull "too little" and say they are "griefing" other people when not pulling wall to wall.
    healers get bashed when the tank pulls everything and wipe.

    then you have the wannabe pro's promoting this mindset with replies to post like this, even though most of them probably run with static groups.
    I didn't quit healing because I got bashed but because it's so stupidly boring. And take a look at the healer forum if you don't believe that many former healers are of the same mind. The reason ShB has the shortest healer queue times has nothing to do with wall to wall pulls because they have been around since ARR.
    Wall to wall pulls are the only thing making healing a dungeon remotely interesting. If I don't even have to actively heal or manage my oGCDs, what's left for me to do? Pushing one button. One. Button.
    Have you ever pushed one button for ...say... a 25min+ run full of really careful single pulls? The 2nd boss in Mt. Gulg has to be the most boring boss ever because there's literally nothing to heal. Almost all damage is completely and easily avoidable and his one aoe barely tickles.
    It feels much better to play dps because at least I get to push different buttons, even on single pulls.
    (3)

  9. #118
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Even if the dev team enforced smaller pulls in some manner or another, thus ending this argument. Tank and healer numbers wouldn't budge. Why? DPS are typically more interesting.

    most people don't play tank/healer because they don't want the responsibility and the blame that comes with it. it has nothing to do with DPS being "more interesting". and these posts and the "wannabe pros" replying to it only insulate that frame of mind.

    ive seen friends give up healing because the tank tries to wall to wall pull ... dies blames healer. then wall to wall pulls again dies ... blames healer and tells the rest of the group to vote kick the healer. I have seen myself as tank pull mobs at a decent rate, not wall to wall but 2 or so packs at a time, get a dungeon done in under 20 minutes with no deaths ... only to say "gg well done" and have one of the dps say "this group sucked i don't know why you are saying gg, you need to learn to play and how you to pull faster"

    so after a few experience like that people say screw it ... i'm just gonna switch to dps where they only responsibility i have is to do damage.
    (8)

  10. #119
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,343
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by HarmlessNewb View Post
    Its when tanks stop and fight those single roaming mobs you see in some dungeons that makes me wonder what is wrong with them.
    It's mostly because these single roaming mobs have often much more life and make more damage than the smaller stuff. When you pull the big one into a group of small stuff you get hit like a truck and your defense wears off before the pull is cleared. And then you have to single target down the big one anyway, because it will still be alive after you have AoE'd the small stuff down.
    It is a much better pacing to single pull the big one and then pull two groups of smaller mobs together instead of pulling the single mob into a group or get overwhelmed with the big mob plus two groups. Of course it's different from case to case, depending on the mob placing and strenght of the single mob.

    For example Doma Castle: I always take the Iron Giant before the first boss alone and then pull the next two groups together. Same with the single mob after the first boss, I take that one alone and then I'll pull the dogs into the next group.
    Ala Mhigo comes to mind too. I take the two groups with the gorillas after the first boss alone, I will not pull them together. The gorillas will live way too long and do too much damage, better I'll save some defense so I can pull the next group with the dogs all the way into the group on top of the stairs near the cannon.

    Sorry, no example of current dungeons, I quit tanking because of the DRK gameplay changes >.>
    (1)

  11. #120
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rilifane View Post
    I didn't quit healing because I got bashed but because it's so stupidly boring. And take a look at the healer forum if you don't believe that many former healers are of the same mind. The reason ShB has the shortest healer queue times has nothing to do with wall to wall pulls because they have been around since ARR.
    Wall to wall pulls are the only thing making healing a dungeon remotely interesting. If I don't even have to actively heal or manage my oGCDs, what's left for me to do? Pushing one button. One. Button.
    Have you ever pushed one button for ...say... a 25min+ run full of really careful single pulls? The 2nd boss in Mt. Gulg has to be the most boring boss ever because there's literally nothing to heal. Almost all damage is completely and easily avoidable and his one aoe barely tickles.
    It feels much better to play dps because at least I get to push different buttons, even on single pulls.
    most people on the "healer" forum want to be green DPS ... i have never seen so many "healers" want more/better damage rotations.
    (3)

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