Didn't they say that it was simply mislabelled, thus removing its SkS scaling as a "bug". In HW, for instance, when it truly was a weaponskill, it inflicted the GCD (even though it wasn't affected by other skills' GCD infliction), which is why it still cost a 600ms-GCD of uptime loss even when perfectly used.
And as soon as it became an Ability, it lost SkS-scaling.
But, yeah, hopefully then there's still some precedent code that wasn't in itself problematic (since I don't see why else they'd want to remove EA from scaling instead of just adding BL to it for further mitigation of desync issues).
Last edited by Shurrikhan; 11-08-2019 at 09:01 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



