Quote Originally Posted by Shurrikhan View Post
SkS =/= Attack Speed. TA need not scale itself around the common GCD, only by how much that GCD will be further varied by gear.
It doesnt vary just by gear but also in which step of the rotation you are, as explained on the OP. There are 2 different timers in which you cannot find a correct GCD tier to perfectly fit in the two of them the trick attack without clipping your gcd or delaying trick.
Quote Originally Posted by Shurrikhan View Post
So I thought, too, until I saw the current research on ping-based uptime loss. It's double the ping. The allowable latency is half the remaining GCD gap. Just as the fact that GCDs let us queue (and more importantly, query) .5 seconds early only allows us 250 ms of ping before penalty. Else a 500 ms ping player would still be spamming away at GCDs just as quickly as you do. ...They don't.
you are mistaken how gcd and ogcd works
Quote Originally Posted by Shurrikhan View Post
Yes, they are. The only thing that would make it not so is to follow a different rotation or lost uptime. Given the same rotation, as strictly given in my statement, the intervals allowing for a perfectly time TA are fixed to the same extent any other oGCD in the game is.
I'm not really a fan of repeating myself. Try the class and show me your findings, because i really think you are not speaking from experience here but feelings.


Quote Originally Posted by Jukebox12 View Post
Ok why is everyone thinking attack speed is a skill speed or spell speed these are two extremely different things stop labeling as the same. 15% Sps/Sks is a tiny compare to 15% Attack speed. STOP MISLEADING people
Huton has an effect of reducing your weaponskill recast time by 15%, it wouldn't affect trick unless trick is made a Weaponskill on the ogcd.

That said, Shadow Fang does get his cd reduced from Huton and SKS as its a weaponskill, bringing it to a comfortable 59.08seconds of recast time which will never make you clip your gcd or delay shadow fang to fit a 60s rotation, whereas trick, it is current state does.

I'm just asking to have the same treatment as Shadow Fang has for Trick attack so we can have a smoother rotation.