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  1. #1
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Ok why is everyone thinking attack speed is a skill speed or spell speed these are two extremely different things stop labeling as the same. 15% Sps/Sks is a tiny compare to 15% Attack speed. STOP MISLEADING people
    (1)

  2. #2
    Player
    Shalfu's Avatar
    Join Date
    Nov 2019
    Posts
    13
    Character
    Shalfu Nyan
    World
    Cerberus
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Shurrikhan View Post
    SkS =/= Attack Speed. TA need not scale itself around the common GCD, only by how much that GCD will be further varied by gear.
    It doesnt vary just by gear but also in which step of the rotation you are, as explained on the OP. There are 2 different timers in which you cannot find a correct GCD tier to perfectly fit in the two of them the trick attack without clipping your gcd or delaying trick.
    Quote Originally Posted by Shurrikhan View Post
    So I thought, too, until I saw the current research on ping-based uptime loss. It's double the ping. The allowable latency is half the remaining GCD gap. Just as the fact that GCDs let us queue (and more importantly, query) .5 seconds early only allows us 250 ms of ping before penalty. Else a 500 ms ping player would still be spamming away at GCDs just as quickly as you do. ...They don't.
    you are mistaken how gcd and ogcd works
    Quote Originally Posted by Shurrikhan View Post
    Yes, they are. The only thing that would make it not so is to follow a different rotation or lost uptime. Given the same rotation, as strictly given in my statement, the intervals allowing for a perfectly time TA are fixed to the same extent any other oGCD in the game is.
    I'm not really a fan of repeating myself. Try the class and show me your findings, because i really think you are not speaking from experience here but feelings.


    Quote Originally Posted by Jukebox12 View Post
    Ok why is everyone thinking attack speed is a skill speed or spell speed these are two extremely different things stop labeling as the same. 15% Sps/Sks is a tiny compare to 15% Attack speed. STOP MISLEADING people
    Huton has an effect of reducing your weaponskill recast time by 15%, it wouldn't affect trick unless trick is made a Weaponskill on the ogcd.

    That said, Shadow Fang does get his cd reduced from Huton and SKS as its a weaponskill, bringing it to a comfortable 59.08seconds of recast time which will never make you clip your gcd or delay shadow fang to fit a 60s rotation, whereas trick, it is current state does.

    I'm just asking to have the same treatment as Shadow Fang has for Trick attack so we can have a smoother rotation.
    (2)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shalfu View Post
    It doesnt vary just by gear but also in which step of the rotation you are, as explained on the OP. There are 2 different timers in which you cannot find a correct GCD tier to perfectly fit in the two of them the trick attack without clipping your gcd or delaying trick.
    Yes, because of... as you said the inclusion of TCJ creating a different modular interval every other minute. So why use a tangential fix rather than targeting the issue itself? Otherwise those 10.5/14.0 seconds are still going to increasingly throw a wrench in your works every other minute.

    You know what, by all means, scale it with Attack Speed from a start of 70 seconds and just require players to track its actual raid timing off a 3rd party program or some other correlative skill, but at least fix the actual issue, then, because otherwise those 3.5 seconds on TCJ are going to have a varying mod time relative to the and repeat the whole issue again despite the fuddled tooltip you'd have created alongside demanding an entire new category of code (note, there are no oGCDs that scale with Attack Speed--none).

    Quote Originally Posted by Shalfu View Post
    you are mistaken how gcd and ogcd works
    I'll just leave this here then...
    (1)

  4. #4
    Player
    Tec_Guy's Avatar
    Join Date
    Feb 2016
    Posts
    2
    Character
    Tec Guy
    World
    Coeurl
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shurrikhan View Post
    ...alongside demanding an entire new category of code
    Empyreal Arrow in 4.x was a weaponskill that was oGCD.
    (3)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tec_Guy View Post
    Empyreal Arrow in 4.x was a weaponskill that was oGCD.
    Didn't they say that it was simply mislabelled, thus removing its SkS scaling as a "bug". In HW, for instance, when it truly was a weaponskill, it inflicted the GCD (even though it wasn't affected by other skills' GCD infliction), which is why it still cost a 600ms-GCD of uptime loss even when perfectly used.

    And as soon as it became an Ability, it lost SkS-scaling.

    But, yeah, hopefully then there's still some precedent code that wasn't in itself problematic (since I don't see why else they'd want to remove EA from scaling instead of just adding BL to it for further mitigation of desync issues).
    (0)
    Last edited by Shurrikhan; 11-08-2019 at 09:01 AM.

  6. #6
    Player
    Beewer's Avatar
    Join Date
    Nov 2019
    Posts
    2
    Character
    Ashe Snow
    World
    Moogle
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shurrikhan View Post

    You know what, by all means, scale it with Attack Speed from a start of 70 seconds and just require players to track its actual raid timing off a 3rd party program or some other correlative skill
    No need to track it, Shadow Fang works the same way and aligns perfectly every minute, it'll be the exact same timer.

    Quote Originally Posted by Jukebox12 View Post
    Still doesn't need to happen ninja is fine
    And the suggested change won't affect that in any way. It's just a QoL change aiming to make nin able to press Trick Attack every 60 seconds on a constant basis instead of having it naturally drift away due to how GCDs works
    (2)