Quote Originally Posted by Shalfu View Post
Ninja has huton effect, which is already 15% sks. Again, keep reading on the post to see why i give the reason.
SkS =/= Attack Speed. TA need not scale itself around the common GCD, only by how much that GCD will be further varied by gear.

Quote Originally Posted by Shalfu View Post
No, it supports 100ms players.
So I thought, too, until I saw the current research on ping-based uptime loss. It's double the ping. The allowable latency is half the remaining GCD gap. Just as the fact that GCDs let us queue (and more importantly, query) .5 seconds early only allows us 250 ms of ping before penalty. Else a 500 ms ping player would still be spamming away at GCDs just as quickly as you do. ...They don't.

Quote Originally Posted by Shalfu View Post
No, they arent fixed intervals when there is a fixed amount of time tied to ninjutsus and another fraction of time tied to variable gcd values.
Yes, they are. The only thing that would make it not so is to follow a different rotation or lost uptime. Given the same rotation, as strictly given in my statement, the intervals allowing for a perfectly time TA are fixed to the same extent any other oGCD in the game is.