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  1. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shalfu View Post
    You cannot reduce those skills further down than 1.5.
    You can. See Meditation.

    Quote Originally Posted by Shalfu View Post
    and if you reduce the mudra recast, you are punishing the high ping players for no reason.
    At 20% SkS, a whopping 7k+ stat, you'd have reduced acceptable ping from its current maximum of 250 to... 200. 50 ms effect on a very small span of the playerbase, in order to allow for perfect sync for the 80+% of players at or beneath 200 ms ping.

    Quote Originally Posted by Shalfu View Post
    The weaving space between a Ninjutsu and a normal GCD is exactly 0.8, 0.7 would be taken by the animation of the ogcd you wanna get in between them, so its only 0.1 room for ping to take place.
    Which means it can already only support 50 ms of ping. Why then have a weave space there at all? That defeats the purpose of the whole change. Get rid of it, allowing for perfect sync, and just don't wait until Trick Attack to hit Suiton. Our Ninjutsu will always outpace our Trick Attack regardless, due to casting Suiton on pull but waiting until a later GCD to actually use it. You do NOT need to use TA immediately after Ninjutsu.

    Quote Originally Posted by Shalfu View Post
    Trick attack recast time adjusted to sks will not affect high ping or lower ping.
    By doing nearly nothing for either side. There are fixed GCD intervals, even given complete adherence to an optimal rotation, that currently allow for a perfectly timed Trick Attack. Scaling TA, rather than the things actually causing the desync, merely changes those intervals. Unless we are suddenly forced to stack SkS despite its low relative weight past entry gear, it's not going to add a single interval to that list, only change where they are.
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    Last edited by Shurrikhan; 11-07-2019 at 06:24 AM.