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  1. #121
    Player
    Criterion's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Criterion Ragna
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    im with all of this it gives the game a pinch of flavor if not a spoon full, as its putting SEs Signature on their game and i dont think anyone here that have played FFXI ever complained about NMs being "Hard to get" or "Time consuming" as they are only extra content that you can skip them at lower levels and then it starts to turn into a hobbie or an addiction like Kaoz (if you are not familiar with his work Here.) and in higher level one of your goals is to get best gear so i see where NMs fit-in in this equation:
    1)High level + Dungeons/boss fights (primal(s)) = Excellent Character(s)
    2)High level + Dungeons/boss fights (primal(s)) + NMs = Excellent Character(s)+1
    for the last one which is what we are talking about here:
    3)High level + Dungeons/boss fights (primal(s)) + Rare/unique NMs = Excellent Character+1
    the NM rarity and uniqueness contribute to the sense of achievement (which is the most important element in any game) if you walk around seeing everyone wearing the same gear everywhere heres whats going to happen:
    1.the game will be dull.
    2.players have no more goals since they reached the "top"
    and i'll tell you the reason why NMs are not introduced and will not be introduced in this manner.

    its because SE is working on the game to be Casual friendly (am not saying its bad) and its contrary to add Rare NMs that takes alot of time to hunt down and if you do will it drop?

    and if they are introduced it will be in a delicate manner e.g. an NM that drops 1 inferno totem(chance) and respawn is 3 days or w/e duo/trio-able. it rewards the player who is into NMs but it doesnt affect the casual player much.
    (0)

  2. #122
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    It seems that every week there is a new "I want this from XI" burst of hot topic threads that are spammed.

    There was "Slow down battles they need to be like XI"
    Then there was "Remove anima and give teleport back to my whm"
    Then "I want to be able to swap my gearz damit"
    and now we're up to "I want XI style NM pops"

    Willing to bet we see about 4 more threads pop up on XI style NMs before the week is over.

    On topic: I really wouldn't mind having lotto spawn NMs, I just think when you start getting into the realm of 18+ hour NMs and or several hour pop windows it starts getting rediculous.
    and what wrong with that? this is FFXIV and most of the player base are FFXI players so if big % of ffxi request for something they should get it just like people request for Jump,Auto attack and much more.

    Top of that it work in FFXI it was fun and hard if people want to waste 10 hours hunting a nm for a rare,ex Neck item let them they can make a system like bcnm which drop the system item but you can sell this one.

    Problem Fix Casual and Hardcore even if people think time sink is not hardcore it still for many people and they could always make the NM.HNM very hard to kill vs the one in FFXIV where you could solo about everything at 50.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #123
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    People need to stop using that "Yoshi doesn't have unlimited resources" argument. I ask you kindly to stop being so arrogant. You have no idea, no knowledge whatsoever of what would it take to implement these things, and its not your place to know it.

    SE opened these forums to allow for players to suggest things they'd like to see in game and to gauge their response to implemented content.

    You don't like camping NMs? That's one thing.
    You think there's no room for them in the budget for them? Get your head out of your ass, you're just a player man.

    Now to discuss the issue at hand,
    These NMs could drop novelty equipment sets and furniture for player houses.

    There is a considerable amount of players who enjoy camping and competing for NMs. YOU might not like it, but guess what? You won't like EVERYTHING. Yoshi said he though of an MMORPG as a theme park with content for all sorts of players. That means you won't like EVERYTHING that's implemented. But its pretty obvious a considerable amount of players would like to see this implemented.

    How about you people stop trying to rain on other's parade?

    Oh and that "the way you asked for this is wrong because you mentioned XI" is retarded. He asked for this because he enjoyed it on XI. THAT'S THE REASON. The reason for this ISN'T just "I want it BECAUSE its in XI" its I want it BECAUSE I ENJOYED it on XI and your company designed the freaking game and they even used the same races, so next time someone mentions an element from XI they like it, take a chill pill man.

    Where does it say XIV can't have elements from XI?
    (0)

  4. #124
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Firon View Post
    Edit: one thing XI does right that this game does not it rewarded for your time every time you did something as time consuming as people say it was. I have spent more time killing ifrit than i have any NM in XI and still have not got the item i wanted.
    That's another thing entirely though, loot distribution is being re-evaluated for 2.0 and we should be getting a /random user interface.

    I don't think we should be comparing what FFXIV has to offer at the moment because much of it is going to be removed/redesigned in 2.0, right now SE's intention is to keep people playing the content as long as possible.

    Problem I have with 24 hours timers is that because I'm in Europe the chances of a mob spawning in a time window in the middle of the night is highly likely.

    I don't want to have to stay up til 5am to camp a monster, 12 hours would be better it gives both sides of the world the chance, 6 hours is even better.

    Quote Originally Posted by Majidah View Post
    These NMs could drop novelty equipment sets and furniture for player houses.
    I like this idea, but you will be hard pressed to convince the elitist crowd that this is a good use of open world content. (as you say a theme park) can't please everyone.
    (1)
    Last edited by Jinko; 03-27-2012 at 10:10 PM.

  5. #125
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zenaku View Post
    and what wrong with that? this is FFXIV and most of the player base are FFXI players so if big % of ffxi request for something they should get it just like people request for Jump,Auto attack and much more.

    Top of that it work in FFXI it was fun and hard if people want to waste 10 hours hunting a nm for a rare,ex Neck item let them they can make a system like bcnm which drop the system item but you can sell this one.

    Problem Fix Casual and Hardcore even if people think time sink is not hardcore it still for many people and they could always make the NM.HNM very hard to kill vs the one in FFXIV where you could solo about everything at 50.
    A final fantasy title borrowing elements from its predecessors? Ridiculous! Make haste to cast away such heathen thoughts. Next thing we'll have spells from old games like cure, curaga, regen, a party system... maybe a character named Cid.

    The horror.
    (0)
    Last edited by Majidah; 03-27-2012 at 10:37 PM.

  6. #126
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zenaku View Post
    and what wrong with that? this is FFXIV and most of the player base are FFXI players so if big % of ffxi request for something they should get it just like people request for Jump,Auto attack and much more.

    Top of that it work in FFXI it was fun and hard if people want to waste 10 hours hunting a nm for a rare,ex Neck item let them they can make a system like bcnm which drop the system item but you can sell this one.

    Problem Fix Casual and Hardcore even if people think time sink is not hardcore it still for many people and they could always make the NM.HNM very hard to kill vs the one in FFXIV where you could solo about everything at 50.
    They need to add an Absolute Virtue-esque NM and troll us more with meleeing mages and baraera videos.
    (0)

  7. #127
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    More world NMs yes, please.

    Long respawn times? No.

    Horrible drop-rates? No.

    I am ALL for interesting NMs such as weird spawn locations, conditions and the like. But XI's NM system was pretty terrible for me and lead me to almost never utilizing the content. XIV? I've camped pretty much every NM, and the drop rates are bearable mixed with the fast respawns.

    I do think that content for people to compete for should exist if there are people that want it, but please don't make the entire game that way. One of my biggest dislikes about XI was the inability to just decide you wanted to fight something, but you might have to wait hours or days only for a chance to even claim it, let alone fight or kill. I want to see more challenge focused in the actual defeating of monsters than simply in claiming them.
    (1)

  8. #128
    Quote Originally Posted by Jinko View Post
    Yup its sad, I hope Yoshi-p doesn't give in to this crowd and stays true to his vision (whatever that may be)
    Yoshida's vision is to make this into a Final Fantasy Game. By the way, since you seem to hate FFXI ideas so much and topics about it:

    [dev1312] The following NPCs have been added:

    Momoroon (Limsa Lominsa)
    Gagaroon (Gridania)

    ^ Final Fantasy XI.


    ^ Final Fantasy XI.

    Not to mention the Pieste Mobs, Goblins and etc that are straight updated ports from FFXI...now let me ask you this, Jinko, did Final Fantasy XIV fall into oblivion? Did Final Fantasy XIV kill your mother because it has something borrowed from FFXI? No? Stop being so anal about the idea of taking stuff from FFXI because clearly Yoshida isn't in your mindset of how it'll ruin the game or turn it into a clone.

    Quote Originally Posted by Majidah View Post
    People need to stop using that "Yoshi doesn't have unlimited resources" argument. I ask you kindly to stop being so arrogant. You have no idea, no knowledge whatsoever of what would it take to implement these things, and its not your place to know it.
    First off, no one has unlimited resources in the business world or we wouldn't be in such a recession/depression right now.
    (0)

  9. #129
    Player
    FerFox's Avatar
    Join Date
    Nov 2011
    Posts
    22
    Character
    Fer Fox
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    i for 1 did not like camping NMs, sure i would go out my way to c if some nms were up, but i hated there spawn times. it was one of the worst things XI had for me. what i do want to c from XIV is challenging NMs we can solo, maybe some level 50 NMs that takes skill in killing, something people can make vids about to show it can b done.
    (0)

  10. #130
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Firon View Post
    Stop acting like it has to be like XI A lot of ppl actually liked to camp nm's bosses. I don't want the mobs to be 21 hr respawn with a 3 hr window. I could deal with a mob that re spawns every 21 hr 30 - 22hrs with 3 10 mins windows. Meaning the mob could pop exactly @ 21 hr 30 mins or 21:40 or 21:50 or 22 hrs.
    The 3 hour window was what caused the boss to move through time zones at a reasonable pace. For 'King' type NMs this is essential so the NM moves into prime time hours across every continent. Don't get me wrong I hated the 3 hour window, but there would have to be an alternative that let NA/EU/JP players all have a chance at the NM without having to stay up till 4 am everytime they want to try.
    (0)

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