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  1. #1
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    The NM spawn system in this game is superior to what it was in XI.

    I played XI. I loved XI when I had tons of free time to kill on a daily basis. I am not playing XI anymore. I am playing XIV. Do not make XIV into an XI clone.

    It's the little things like this that make this game so much more accessible and fun. Claiming that people don't have to camp something if they don't want to is absurd: If you want the item from an NM you will camp it, so forcing a system down everyone's throats when the current system is perfectly valid just seems silly.

    With the update there's some decent competition at NM's now, so I've actually gotten my fix of outclaiming people. It's fun, but only because it's not an hour between pops minimum while you kill 12.5 minute respawn placeholders to then compete with someone else for the NM and then vs RNG for the drop. The current system makes it much friendlier.
    (2)

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Phobos View Post
    The NM spawn system in this game is superior to what it was in XI.

    I played XI. I loved XI when I had tons of free time to kill on a daily basis. I am not playing XI anymore. I am playing XIV. Do not make XIV into an XI clone.

    It's the little things like this that make this game so much more accessible and fun. Claiming that people don't have to camp something if they don't want to is absurd: If you want the item from an NM you will camp it, so forcing a system down everyone's throats when the current system is perfectly valid just seems silly.

    With the update there's some decent competition at NM's now, so I've actually gotten my fix of outclaiming people. It's fun, but only because it's not an hour between pops minimum while you kill 12.5 minute respawn placeholders to then compete with someone else for the NM and then vs RNG for the drop. The current system makes it much friendlier.
    This is what I like, and if they can keep the 1-5 minute respawns, they can add some other pop conditions (as long as they're not totally f'ed up like Leshy/Vilma/whatever). There is enough competition now to make them interesting from that aspect, but nowhere near the teeth-grinding frustration that it was to camp NMs in FFXI.
    (3)

  3. #3
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Phobos View Post
    The NM spawn system in this game is superior to what it was in XI.

    I played XI. I loved XI when I had tons of free time to kill on a daily basis. I am not playing XI anymore. I am playing XIV. Do not make XIV into an XI clone.

    It's the little things like this that make this game so much more accessible and fun. Claiming that people don't have to camp something if they don't want to is absurd: If you want the item from an NM you will camp it, so forcing a system down everyone's throats when the current system is perfectly valid just seems silly.

    With the update there's some decent competition at NM's now, so I've actually gotten my fix of outclaiming people. It's fun, but only because it's not an hour between pops minimum while you kill 12.5 minute respawn placeholders to then compete with someone else for the NM and then vs RNG for the drop. The current system makes it much friendlier.
    The goal of the thread was to bring this mechanic back while making it totally optional - i.e. trophies or useless accomplishment gear. Thus making it ENTIRELY AN OPTIONAL ASPECT OF THE GAME. It was in the OP, I restated this numerous times thereafter.

    FFS do people just chime in with opinions before reading the entirety of the initial message?
    (2)

  4. #4
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by Phobos View Post
    The NM spawn system in this game is superior to what it was in XI.

    I played XI. I loved XI when I had tons of free time to kill on a daily basis. I am not playing XI anymore. I am playing XIV. Do not make XIV into an XI clone.

    It's the little things like this that make this game so much more accessible and fun. Claiming that people don't have to camp something if they don't want to is absurd: If you want the item from an NM you will camp it, so forcing a system down everyone's throats when the current system is perfectly valid just seems silly.

    With the update there's some decent competition at NM's now, so I've actually gotten my fix of outclaiming people. It's fun, but only because it's not an hour between pops minimum while you kill 12.5 minute respawn placeholders to then compete with someone else for the NM and then vs RNG for the drop. The current system makes it much friendlier.
    Im sorry but the NM spawns in FFXIV are definitly not superior to FFXI. All the NM's that are in the open world in FFXIV are boring and drop nothing good. Except for maybe the stronghold NM's other than the NM's in FFXIV are laughable and thats being nice.
    (2)