Quote Originally Posted by Shpy View Post
I agree. In order for a ranged to not die they will have to pop both their pots and use Recupe after just one burst and melees can burst a lot faster now and hit harder so next burst a ranged won't be prepared for the next one and most likely just die. Another issue is that ranged should have more of a solid consistent burst instead of a burst that's just pressure basically. Also thanks for staying on topic
I've had like 4 consecutive days of customs and because I'm traditionally a ranged main, I get asked to swap and I hate it - because I've been practicing a lot of melee and I feel absolutely immortal only mistakes will kill me. I loved SMN when the patch dropped because no1 knew how to play and I could just get insane pressure and 300k damage games. Now that everyone's more or less gotten used to the game and a lot of people have been practicing melee, I either stand at max range and struggle to engage with most melee burst windows which leads to a lack of pressure from my team, or I go in and die whilst barely getting to use a potion because you can literally get 100-0'd with 12.5k hp and potions having a horrendous tick delay. It's not a fun way to play. No range is scary enough at the moment and has enough defensive capability to justify how quickly they can die. It's definitely huge concernfroge when the best range right now is probably Dancer just because of En Avant.

I personally don't play Frontlines, but Crit's post is concerning because it implies they aren't doing much better there either.