Quote Originally Posted by Moonlite View Post
It is no longer relevant as we have clearly left HWs pvp behind. But ranged with all the cool downs and the jump could kill others solo. Again required saving of cooldowns and getting the first shot off. That is clearly not the case now all melee feel like super buffed warriors killing a couple ranged if you get into a showdown. DRG and SAM seem to have tank level surviabilty ( i know not a real word haha). Ninja just melts you I am not sure what the rotation is but it feels like you got hit with a limit break but you didn't.


Overall with the speed boost and the complete zerg nature of the maps now range is ok. You just don't get the cool small skirmished you use to. I would not want to see how it is balanced in feast though. Probably something they will probably have to keep an eye on.
Drag, Sam, Ninja and monk.
They should get it trimmed

Quote Originally Posted by BloodRubyXII View Post
No it's irrelevant because the game isn't balanced for 1v1.
Its not balanced for 1v1, but you still often see for example 3v3 or 4v4 where having a good strength in 1v1 is determinal.