Quote Originally Posted by Divinemights View Post
Jobs that Strong in Seal Rock and Shatter:

Meele: no reason to exist
Healer: Ast
Tank: All
Range: Dancer and Black Mage
Hyperbole aside, I do agree melee is a little tricky on Shatter. I do like having a few melee on every alliance for objective damage and I think DRG's superior midrange game lets them still perform well, though I can see why someone might feel they are weaker on that map.

Their proposed opinion on Seal Rock however is a bit strange. With the exception of a few nodes (namely the coast) I think the objective type and layout is great for melee. In general melee wants a lot of terrain features that either make it easy to corner the enemy or a lot of turns that obstruct line-of-sight, which Seal Rock has plenty of.