Honestly, it doesn’t help that healing is pretty broken in this game. Most content outside of Savage and Ultimate doesn’t call for extreme amounts of healing, so skilled healers rarely struggle to keep up with the damage; and, more times than not, a healing cooldown unbuffed by Improv’s +10% is more than enough to heal burst damage, so Improv feels more like overkill.

It’s useful in raids, I guess—but I honestly dislike the tie-in to Esprit because if it’s used when people aren’t stacked well, you end up with 3~9 random gauge that you can’t do anything with (and that drives me super crazy—OCD cannot handle staring at a gauge of 79 Esprit).