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  1. #1
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100

    Dancer Improvisation and Healing

    As a Dancer, I love using Curing Waltz whenever people take damage, even if I can count on one hand how often its actually made a difference. I've made more of a difference as PLD or RDM using Clemency/Vercure and I would love to have that feeling as a Dancer too.

    I feel Improvisation falls into the same problem as Curing Waltz, it just doesn't feel like it makes much of a difference in the healing department. Personally, I would love if they changed it from a 10% healing buff to a flat out channeled healing skill.

    Healer dies right before heavy AoE damage? Pop Improv while someone raises the healer.
    Healers running OOM with a heavy DoT on the group? Pop Improv and save the day.

    That's my hope but how do my fellow dancers feel? Would you like having more healing or just want more offensive power?
    (3)

  2. #2
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    For the longest time, I really wanted dancer to be a healer in FFXIV but that time has gone and pass and I really don't like FFXIV dancer.

    FFXI Dancer can roll as a healer using curing waltz l, ll, lll, lV, Healing Waltz, ( esuna) Divine Waltz ( AoE heals) as long as you have TP ( convert Steps into finishing Moves and use Reverse Flourish is the fastest way to get TP)

    As for FFXIV dancer, it is what is it. Just a range DPS with a tiny AoE heal that makes little to no difference.

    So if you want to be a healer and be a dancer, go with FFXI dancer, I don't think FFXIV curing waltz will change anytime soon
    (0)

  3. #3
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Also to add, hybrids doesn't exist in FFXIV so as much as I would love DNC to have a strong AoE cure, they will leave it as it is sadly
    (1)

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    Also to add, hybrids doesn't exist in FFXIV so as much as I would love DNC to have a strong AoE cure, they will leave it as it is sadly
    yeah... that's why RDM will never be balanced and Blue mostlikely won't ever change to a normal job... - sad but true : /
    (0)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Curing Waltz really only shows its usefulness in a trial/raid and everyone is near your partner, other than that, it does nothing, even at 300 potency.
    (1)

  6. #6
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rasikko View Post
    Curing Waltz really only shows its usefulness in a trial/raid and everyone is near your partner, other than that, it does nothing, even at 300 potency.
    You should be stacking for heals anyways and that's 600 potency together, which is higher than Cure III and ogcd. Of course if you just toss it randomly whenever, it's not going to be very effective - utility and heals have to be planned to get most out of them.
    Even outside of that, you can still use it to save people sometimes, you just need to be smart about timing and position, but that's just a bonus.
    (4)

  7. #7
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Satarn View Post
    You should be stacking for heals anyways and that's 600 potency together, which is higher than Cure III and ogcd. Of course if you just toss it randomly whenever, it's not going to be very effective - utility and heals have to be planned to get most out of them.
    Even outside of that, you can still use it to save people sometimes, you just need to be smart about timing and position, but that's just a bonus.
    I blast it whenever raid wide damage goes off because everyone at least knows to "marry" the healers when it's coming haha.
    (1)

  8. #8
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    DPS curing walts potency does not equate to healer Cure III potency.
    ilvl 470 300 potency curing waltz heals for about 7.5k (non crit) so thats 15k stacked (600 potency).
    ilvl 451 550 potency cure III does about 19k (non crit).
    So even with a ilvl difference of almost 20 the dancers 600 potency curing walts healed for 4k less than the white mage's 550 potency cure III.

    Meanwhile I think curing waltz has it uses obviously, just pointing out that the point you made about it being higher than Cure III doesnt really mean anything given that our scaling is entirely different.
    (1)

  9. #9
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    It may not do much but i still use it and Shield as well.
    In the patch notes i thought i had read that Curing Waltz potency was increased, it just does not feel like it however
    (1)

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Improvisation is.... not great.

    I've been learning Hades this weekend and can't tell you how many times I saw that one player standing just outside the very obvious radius of the skills in the phase transitions. Honestly I don't see where the skill couldn't be made into something like Mantra where it's just something you can pop and impact a radius around you for additional healing, which would then let it combo better with Curing Waltz, or be a smaller radius than Mantra but goes off around you and your dance parter.

    Then leave the animation you have for the down phases to just let you passively build esprit without having to have your full party near you.
    (0)

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