cont:

The answer is, it's time to bring the real utility back to the ranged DPS role, and I don't just mean raid damage buffs. Give back things like Refresh and Palisade that only a ranged physical would be able to bring. Give different kinds of varied utility abilities to the three jobs that will work on their playstyle and identity. If you want MCH to have this very greedy damage playstyle but not let it do the same level of damage as other greedy jobs like Black Mage and Samurai, then amp up it's defensive utilities. Give back Dismantle, and maybe add an extra healing buff. Cut the timing of things like Dancer's curing waltz and Bard's Nature's Minne so they are used far more often and feel much more impactful. Give back Foe's Requiem to Bard and either rework Warden's Paen into something that get's consistent use, either offensive or defensive, OR start making encounters that actually get use out of it's debuff cleanse.

Overall my point is what was in the title. Ranged DPS should have lower output then the other jobs, Heavensward's dual ranged comp and Bard's dominance in Stormblood is proof that the role's damage being too high is a problem. But a 1% role bonus is not the way to make sure the kids play nice on the playground, it's just a passive background number that give's no visible impact at all, if it was removed 95% of the players wouldn't even notice. Instead, give tangible benefits to the role that other jobs do not bring. That or start redesigning fights with mechanics that only a ranged Physical can do.