Quote Originally Posted by VenKitsune View Post
Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.
If tank balance is based around raids and raids can’t crit then this change does not effect balance. So why would you be against a quality of life change that makes sense since it means a damage reduction cooldown would actually reduce damage? And if your answer is why should block be checked before crit? My answer is why shouldn’t it?

Try to envision a scenario where a baseball player is about to hit a ball and it is determined if the ball smacks the player in the face (critical hit) before it is checked if the ball is thrown wide (accuracy/evasion), if he hits the ball with his bat (block) or if the ball bounces off his helmet (parry). The order that FFXIV’s checks happen in is weird, a critical hit should not be checked before it is checked if it even hits or bypasses your defences.