Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.


Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.
Are you sure? You should double check that!
Bosses AA do crit. Raid wide aoes and mechnics (such as tank busters, marks etc.) cannot crit, but AAs still do!
Also, I never saw OP mentioned dying to trash mobs because of crit hits!?
They just mentioned that Sheltron is rendered useless when getting auto critted... or worse getting hit by crit mechanic.


Errrr Nope, they don't crit, atleast not unless its a specific mechanic. I'm 99.9% sure on that, but feel free to provide a source saying otherwise.Are you sure? You should double check that!
Bosses AA do crit. Raid wide aoes and mechnics (such as tank busters, marks etc.) cannot crit, but AAs still do!
Also, I never saw OP mentioned dying to trash mobs because of crit hits!?
They just mentioned that Sheltron is rendered useless when getting auto critted... or worse getting hit by crit mechanic.
Nope. This is definitely not the end of the discussion. What is your problem? Getting so up in arms about what exactly? I never said I was dying to dungeon mobs, what I'm saying is that RNG shouldn't affect the effectiveness of my CD. And well, to heck with balancing around only raids, especially when doing so gives birth to obvious, and quite frankly, laughable flaws like this.
If RNG shouldn't be able to dictate your effectiveness then surely, to make it fair, you shouldn't be able to crit your attacks or heals either, then?
And no - If things are balanced around raids, that trickles down to 4 man dungeons and extreme trials....but it doesn't work the other way around.
Well no - Checking for crit first is how the game works. If its a crit, it wont miss, and it'll do more damage.If tank balance is based around raids and raids can’t crit then this change does not effect balance. So why would you be against a quality of life change that makes sense since it means a damage reduction cooldown would actually reduce damage? And if your answer is why should block be checked before crit? My answer is why shouldn’t it?
Try to envision a scenario where a baseball player is about to hit a ball and it is determined if the ball smacks the player in the face (critical hit) before it is checked if the ball is thrown wide (accuracy/evasion), if he hits the ball with his bat (block) or if the ball bounces off his helmet (parry). The order that FFXIV’s checks happen in is weird, a critical hit should not be checked before it is checked if it even hits or bypasses your defences.
That's simply how the game is coded and it makes sense.
Is damage crit? Yes
Did target block? Yes
Take Crit damage number, reduce block percentage, apply damage.
It should not be Reduce block percentage, take crit number, apply damage. That's not how even basic maths works.
Last edited by VenKitsune; 11-07-2019 at 11:16 PM.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)


Well, the order is completely arbitrary, so it makes as much sense as any other order.
You could very well check first if the hit connected properly (so, no dodge, no parry, no block), and after, you have a chance to apply critical damage.
Also, in that case, if the hit crits, the game won't check for block, so you won't reduce anything.
Last edited by Reynhart; 11-07-2019 at 11:30 PM.
Unending Coil of Bahamut - during 5.1 - Nael deus Darnus' AAs on tanks
Bahamuts AAs also critted here, Twintanias AAs didn't, but through own exp I know it can. Just as all bosses in UWU can, and I am 100% sure all pre-ShB dungeon- and raid-bosses can, too.
Truth be told, I am yet to find any ShB source with auto crits. SE may have decided to remove auto crits from (raid) bosses because they removed Awareness as a CD. Strangely enough, at least trash mobs in ShB dungeons still have a chance to crit. Not sure about dungeon bosses.
Nevertheless, even if this just affects trash mobs and/or pre-ShB bosses, it's a QoL change that wouldn't hurt anyone. And it would make Sheltron more reliable.
Last edited by ArianeEwah; 11-08-2019 at 01:06 AM. Reason: spelling


Raid boss autoattacks absolutely can crit. It's possible not every boss does, but there are definitely some that do.
Source: Used to raid as a tank, and have 100% definitely been critted by autoattacks before.
No, it's not, and no it doesn't particularly make sense.
The sequence is
Crit: Yes/NoIf yes:Damage crits. It cannot be dodged, blocked, or parried.If no:Dodge: Yes/NoIf yes:All damage is avoided. It cannot be blocked or parried.If no:Block: Yes/NoIf yes:Damage is blocked. It cannot be parried.If no:Parry: Yes/No
If they are dying to auto attacks on single bosses that is mostly a healer problem. If you are dying in trash pulls that is a combination of problems, tank not using cds, healer not healing effectively, low dps resulting in too many resources being used in one pull. Even crit autos are not dangerous, the only boss that i can really think of that is dangerous because of crits is o3s. This is boss the buster crits and she herself has a high crit chance, and only really dangerous if you are doing it synced.Are you sure? You should double check that!
Bosses AA do crit. Raid wide aoes and mechnics (such as tank busters, marks etc.) cannot crit, but AAs still do!
Also, I never saw OP mentioned dying to trash mobs because of crit hits!?
They just mentioned that Sheltron is rendered useless when getting auto critted... or worse getting hit by crit mechanic.


If tank balance is based around raids and raids can’t crit then this change does not effect balance. So why would you be against a quality of life change that makes sense since it means a damage reduction cooldown would actually reduce damage? And if your answer is why should block be checked before crit? My answer is why shouldn’t it?
Try to envision a scenario where a baseball player is about to hit a ball and it is determined if the ball smacks the player in the face (critical hit) before it is checked if the ball is thrown wide (accuracy/evasion), if he hits the ball with his bat (block) or if the ball bounces off his helmet (parry). The order that FFXIV’s checks happen in is weird, a critical hit should not be checked before it is checked if it even hits or bypasses your defences.
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