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  1. #1
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100

    Shelltron and critical attacks.

    Hey guys, so I've recently noticed that Shelltron has no effect on critical attacks. So basically, if we are hit with a crit, it's as if we didn't even use a cool-down. Now, I know that the game decides whether an attack will crit or not before whether or not we block it, but I feel like this system should be ignored if Shelltron is active. So maybe, Awareness (rip) could be fused into Shelltron? That would be pretty cool.

    I don't know, just feels like a slap in the face when I see an attack crit me while I have shelltron active and I know that Shelltron did nothing to it.
    (6)

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Sheltron is already the same as RI at this point, but weaker due to your stated problem.

    Awareness was an original PLD/GLA ability, I see no reason to not implement it into Sheltron. Naturally passive block should still be excluded from this change (as if we've ever noticed).

    I support this!
    (7)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    PLD doesnt need that, it is enough that he is already one of the best OT in the game.
    You cant have everything, change sheltron and we will have to nerf intervention.
    (0)

  4. #4
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    PLD doesnt need that, it is enough that he is already one of the best OT in the game.
    You cant have everything, change sheltron and we will have to nerf intervention.
    ....hm? Idk, if I pop a CD, I expect it to actually do something. If anything, I need Sheltron most for critical hits. We don't want "everything", it just seems kind of silly that our on-demand CD is totally useless at times we need it most, especially when other Tanks' CDs all help mitigate Crit damage.
    (6)

  5. #5
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    PLD doesnt need that, it is enough that he is already one of the best OT in the game.
    You cant have everything, change sheltron and we will have to nerf intervention.
    PLD best OT? Have you missed ShB?

    TBN/HoS/NF all > baseline Intervention, and Cover nerfed useless as mitigation tool outside of cheese tactics.
    To buff Intervention, PLD has to use Rampart or Sentinel, and then it's better to just voke and use Sheltron instead.
    It has better efficiency for double tankbusters, but there are just a few of them anyway, and even then NF and TBN are probably better.
    (WAR burst can heal ~20-25% of OT HP pool + 10% mitigation while healing themselves by ~40-50%, TBN is flat 25% eHP gain.)

    PLD is nowhere near 'best OT' since ShB, but closer 'best raid wide mitigation tank'.
    (7)

  6. #6
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.
    (3)

  7. #7
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by VenKitsune View Post
    Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you\\'re dying because a dungeon mob crit you, you have other problems. End of discussion.
    This.
    /10char
    (0)

  8. #8
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by VenKitsune View Post
    Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.
    Are you sure? You should double check that!

    Bosses AA do crit. Raid wide aoes and mechnics (such as tank busters, marks etc.) cannot crit, but AAs still do!

    Also, I never saw OP mentioned dying to trash mobs because of crit hits!?
    They just mentioned that Sheltron is rendered useless when getting auto critted... or worse getting hit by crit mechanic.
    (8)

  9. #9
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VenKitsune View Post
    Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.
    Nope. This is definitely not the end of the discussion. What is your problem? Getting so up in arms about what exactly? I never said I was dying to dungeon mobs, what I'm saying is that RNG shouldn't affect the effectiveness of my CD. And well, to heck with balancing around only raids, especially when doing so gives birth to obvious, and quite frankly, laughable flaws like this.
    (7)
    Last edited by TheForce; 11-07-2019 at 06:07 PM.

  10. #10
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by VenKitsune View Post
    Tank balance is based around raids. Raids are bosses. Bosses cannot random crit players. If you're dying because a dungeon mob crit you, you have other problems. End of discussion.
    If tank balance is based around raids and raids can’t crit then this change does not effect balance. So why would you be against a quality of life change that makes sense since it means a damage reduction cooldown would actually reduce damage? And if your answer is why should block be checked before crit? My answer is why shouldn’t it?

    Try to envision a scenario where a baseball player is about to hit a ball and it is determined if the ball smacks the player in the face (critical hit) before it is checked if the ball is thrown wide (accuracy/evasion), if he hits the ball with his bat (block) or if the ball bounces off his helmet (parry). The order that FFXIV’s checks happen in is weird, a critical hit should not be checked before it is checked if it even hits or bypasses your defences.
    (8)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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