[QUOTE=Choyi;613641
XI was a grind in that it took a long time to level up, but the actual experience of party play etc was often very enjoyable
[/QUOTE]
are you on drugs?
[QUOTE=Choyi;613641
XI was a grind in that it took a long time to level up, but the actual experience of party play etc was often very enjoyable
[/QUOTE]
are you on drugs?
To clarify however, both XI and XIV for the most part where terrible grinds which offered little in regards of fun and excitement, but for me XI is the lesser evil due to that you at least had to put some effort into winning your fight, aka earning your exp.
If only XIV could take on a more single player aproach to leveling (while keeping valid party play options incorporated), let us do intressting thigns to earn our exp and fight badass mobs, and not slaughter scores of marmots, coblyns and dodos etc.
And you have to agree that leve quests are one of the most repetetive boring way to level ever put into a MMORPG.
Its the same few quests over and over again with no backstory, no context and just sligthly varied enemies and locale.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
The jobs i played the most where RDM, SMN, NIN and SAM, I enjoy party play, the feeling of having a good party ripping trough enemies by working togheter using *gasp* teamwork is something I enjoy.
Same as I'd rather enjoy instance grinding for exp a'la WoW over any means of exp that both XIV and XI offer.
I play MMORPGs cause I like playing with others as a team.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Well I'll let you off this time because that exactly how I feel.The jobs i played the most where RDM, SMN, NIN and SAM, I enjoy party play, the feeling of having a good party ripping trough enemies by working togheter using *gasp* teamwork is something I enjoy.
Same as I'd rather enjoy instance grinding for exp a'la WoW over any means of exp that both XIV and XI offer.
I play MMORPGs cause I like playing with others as a team.
If I was to say "Madauders job should have been Dark Knight, Warrior is too generic and doesn't fit the team style of play that jobs were supposed to enhance and encourage." would you, or anyone else agree?
Warrior is basicly a hybrid class atm, and the problem with hybrid classes in MMOs is that they are very hard to balance, make it not excel in either of their potential roles and they will not be widely employed, make them too good in each of their roles and people will use them too much.
Warrior atm is a problem due to that it can perfom both of its roles simultaniously, and with great effect at that, a way to fix it would be as some suggested in another thread; to have them take different stances depending on what role they need to fill.
Warrior is somewhat OP atm, but its more complicated then just that... a WAR is good DD while tanking, but as a pure DD they are slightly behind DRG and MNK.
Its good that we have more jobs that can tank (and hopefully more jobs in future who can heal) or there might be many groups waiting for that elusive PLD or WHM to join the last spot for the instance.
As much as I'd like to discuss this, I just realised we're going heavily off topic : ( sorry OP!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.