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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by finalheaven View Post
    A number of questions, how is shadowfang recast 70 secs and duration itself 30 secs? What's the rationale of having the timings as such? Kinda feel they shouldn't let it have such a big gap in downtime.

    Also, back then then combos weren't that static , now u just hit 1 2 3 or 1 2 4 which is pretty straight forward. These all had nth to do with ping fixing.
    Shadowfang is basically meant to work the same as GNB's Sonic Break - use once during burst for the snapshot and that's it. Cd actually becomes 60 seconds when you take Huton into account, so it lines up with TA. It is indeed pretty weird this way and seems about everyone would like it to be returned to being a normal combo again.
    It's likely the devs figured that with mudras being gcd having three combos would become too much, removing too many Aeolians from the rotation, but tbh we've already had quite too many before changes so reducing them in favor of other gcds would've been good. Hopefully they'll listen to feedback and revert this one change, but I wouldn't hold my breath for it.
    (1)

  2. #2
    Player
    finalheaven's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Fore Shadow
    World
    Tonberry
    Main Class
    Marauder Lv 66
    Took them almost over 3 expansions to finally make drastic change to ninja. Probably wont see much fixing anytime soon. I do hope outside of trick attack, ninja can have slightly more active rotation. How about making ninjutsu part of combo with combo potency and finisher? And drop the potency on ninjutsu but lower the cd on mudras recharge time or kass recast time. I'm sure people would like to cast even more ninjutsus.
    (0)

  3. #3
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Posts
    386
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by finalheaven View Post
    Took them almost over 3 expansions to finally make drastic change to ninja. Probably wont see much fixing anytime soon. I do hope outside of trick attack, ninja can have slightly more active rotation. How about making ninjutsu part of combo with combo potency and finisher? And drop the potency on ninjutsu but lower the cd on mudras recharge time or kass recast time. I'm sure people would like to cast even more ninjutsus.
    It needs to go back to oGCD its just too clunky now, and it separates itself away from the combo system outside of benefiting from Trick Attack
    (5)
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