Quote Originally Posted by Omegawolf View Post
I can guarantee it wasn't a group thing at all. The two DPS were my wife on her SAM and myself on RDM and we have been through this dungeon tons of time sdue to getting it constantly on our daily roulette. The tank and healer seemed to do just fine and since both of them had between 450 and 460 gear and knew the mechanics, I'm figuring they knew what they were doing.

We ran this thing just fine before the patch. The first boss did NOT spam AoEs on the field from pull until it died before. On the second boss Burst NEVER got to almost cast before it had to be LBed before either. The third boss never even got close to finishing off the final platform niche - we'd usually have it undamaged when he died. I know what this run is supposed to look like. The others running it knew it too. The other two running with us also noted that they messed it up somehow.

Has anyone of you ran it since 5.1 released? If not then don't assume it's the group. You know what assuming does. Run it for yourself. I bet you'll notice that it's definitely changed and not for the better.
The issues you’re describing sound like low DPS to me. Are you sure that the tank and healer knew what they were doing? Having i460 gear doesn’t mean that they were outputting enough damage. It’s very likely the healer wasn’t dealing damage at all, since there are those healers who believe themselves to be above contributing to DPS. Tanks that don’t AOE trash and healers that don’t AOE trash can make the trash feel as if it takes twice as long to die. Were they AOEing the trash? And were you and the other DPS AOEing the trash?

The first boss has always had circle AOEs that fall along the arena starting around the second Meteor Rain cast. The second boss can only almost finish its Burst cast if DPS is low (I’ve seen that happen a few times). And the final boss can leave you with no platform ledges to hide on if you take too long to kill it (so, again, low DPS). None of this is new, and hence why I asked if this was an issue with your party dealing low damage.