Quote Originally Posted by Wayfinder3 View Post
Alright, but how do you do it. How do you improve the controller problem specifically that comes from needing to target.
Okay, let's take just a simple handful of features as needed to go a further step beyond barebone imitation of a keyboard alone (because, that really is all XIV controller support amounts to in regards to targeting units -- the keyboard, with no mouse; only setting ground-targets does anything like emulating a mouse, at very poorly at best).

Target scan: Queue the skill, then tilt your stick towards any applicable target to snap between them.
Snapping may be weighted for ease, effectively as if they had a larger clickable hitbox size or more of the area between them and another applicable target will snap to them instead of being perfectly 50-50. Heals, for instance, would give weight based on %HP, lingering damage, and whether the ally is still being attacked. In the current system, Ranged allies would be weighted for Bole, Spire, and Ewer over Melee allies.
Smart-start: When a skill is queued, it will default its soft-target to a (most) applicable target.
Same idea, but only affecting the first tab position. So, when you hit Sleeve Draw and get three Ranged Cards in a row, it would simply default its tab position on queue to the
Smart-cycle:
Same idea, but now you cycle through relevant targets before going over to increasingly less relevant targets, regardless of their left-right position or given weight over/atop left-right position. Usually attached as a filter for quick swapping or applied only to certain skills. In this case, you'd cycle Bole/Ewer/Spire through all Ranged targets before moving over to Melee targets.
Habitual-start:
Start position prefers, where a relevant target, whoever you applied the card to last time. If you gave your Ranged Card to the BLM last time, it will default to the BLM this time so long as s/he is not already affected by a Card.
For Everyone: Targeting Schema
Whenever you add an action to a hotbar which can be cast on more options than just oneself (so, everything but Sprint, self-buff CDs, Potion, etc.), you can select a trickle-down series of targets for the skill. Whenever an option is not available or applicable, the next is used; so on and so forth. For instance, I might have Exalted Dignity apply Scan Target (weighted) > Current Target > Target of Target > Focus Target > Target of Focus Target > Self. Each time any of those options are used (I don't move my stick to induce Scan), not wounded, not in range, or not an ally, they are skipped and the next is attempted. This all happens instantaneously, just as it would with a macro, but does not skip ahead to self-casting when lacking an applicable target, and does not prevent you from queuing the skill.

What does this mean? In short, you rarely have to aim your skills as a healer. Just leave your target on the tank and your offensive skills can just target-of-target over to something applicable. On a tank swap, hit your ToT key twice or your tab list once while on Ally Filter or go down one on Party List and you're all set again -- no need to target back and forth, freeing you up for actions that actually would require some finesse.
For Everyone: Temporary Focus
This is where we start doing more than just emulating mouse support (Scan) or making up for the lack of it (Smart-). Let's stick with the Ranged Card example. You Draw it, and you see it on your Job Gauge. But now, you can hit your temporary Focus key, hit Play or Minor Arcana, and then tab target just that action over to whomever you want, and then hit it again to release. Hit the Temporary Focus key again to toggle back and forth between your main targeting procedures, or hold it for a second to purge the function. In this way you can still cast as normal on your main target while manipulating whom a future action will affect. The same can be done for, say, Essential Dignity; as it starts coming off CD, you hit your Temporary Focus button and hit the soon-to-be-refreshed Essential Dignity, and then tab it over to whom you want to cast it on when it comes off CD as you continue casting on your main target or target of target, or so forth. If Savage dungeons were ever a thing, I'd probably use this all the time for Head Graze.